package com.sagi.dayan.Games.Elements; /** * Represents background for the game */ public class Background extends Sprite { public Background(int x, int y, int w, int h, int acc, String imgName, double angle, int sWidth, int sHeight) { super(x, y, w, h, acc, imgName, angle, sWidth, sHeight); locX = 0; locY = pHeight - sHeight; } @Override public void update() { locY += acceleration; if(locY >= 0) locY = 0; } }