package com.sagi.dayan.Games.Elements; /** * Created by sagi on 2/20/16. */ public class Missile extends AnimatedSprite { public Missile(int x, int y, int acc, String imgName) { super(x, y, 0, 0, acc, imgName, 0, 15, 15); } @Override protected void initFirstAnimation(String spriteSheet) { animations.add(new Animation("P1Laser.png", 4, 500)); } @Override public void update() { locY -= acceleration; } }