package com.sagi.dayan.Games.Elements; import javax.swing.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; /** * Created by sagi on 2/20/16. */ public class EnemyShip extends AnimatedSprite { Timer t; public EnemyShip(int x, int y, int w, int h, int acc, String imgName, double angle, int sWidth, int sHeight, ActionListener timerListener) { super(x, y, w, h, acc, imgName, angle, sWidth, sHeight); t = new Timer(1000,timerListener); } @Override protected void initFirstAnimation(String spriteSheet) { animations.add(new Animation("P1Laser.png", 4, 500)); } @Override public void update() { locX = 200; locY += acceleration; } }