- stages updated and tested
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@ -173,25 +173,22 @@ public class GameEngine {
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stage.removeKeyListener(scene);
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switch (currentLevel){
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case 0:
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scene = new FirstStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE 1.0 =-", new int[]{5, 5});
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scene = new FirstStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE 1.0 =-", new int[]{5, 5, 5});
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break;
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case 1:
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scene = new SecondStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE 2.0 =-", new int[]{5, 5,5});
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scene = new SecondStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE 2.0 =-", new int[]{5, 5, 5, 5});
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break;
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case 2:
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scene = new ThirdStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE 3.0 =-", new int[]{5, 0,2,8});
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scene = new ThirdStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE 3.0 =-", new int[]{5, 5, 5, 8});
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break;
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case 3:
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scene = new FourthStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE 4.0 =-", new int[]{5, 0,0,7});
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scene = new FourthStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE 4.0 =-", new int[]{5, 5, 10, 10});
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break;
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case 4:
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scene = new FifthStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE 5.0 =-", new int[]{5, 1,3,8, 10, 10});
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scene = new FifthStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE 5.0 =-", new int[]{5, 5, 5, 15, 20});//, 8});
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break;
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case 5:
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scene = new SixthStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE 6.0 =-", new int[]{5, 0,0,0, 0, 0, 10, 20});
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break;
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case 6:
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scene = new BlitzStage(pWidth, pHeight, numOfPlayers, this, "-= BLITZ STAGE =-", new int[]{5, 0,0,0, 0, 0, 0, 0, 0, 0, 0});
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scene = new BlitzStage(pWidth, pHeight, numOfPlayers, this, "-= BLITZ STAGE =-", new int[]{5, 0, 15, 25});//, 0, 0, 0, 0});
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break;
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}
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