commit
cad78de800
19 changed files with 362 additions and 84 deletions
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@ -1,6 +1,7 @@
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package com.sagi.dayan.Games.Elements;
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import com.sagi.dayan.Games.Utils.Utils;
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/**
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* Created by sagi on 2/20/16.
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@ -29,8 +30,11 @@ public class EnemyShip extends AnimatedSprite {
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@Override
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protected void initFirstAnimation(String spriteSheet, int numOfFirstFrames) {
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animations.add(new Animation(imageName, 8, 500));
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if(imageName == "L1-ES2.png"){
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animations.add(new Animation(imageName, numOfFirstFrames, 100));
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}else {
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animations.add(new Animation(imageName, numOfFirstFrames, 300));
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}
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}
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@Override
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@ -60,6 +64,7 @@ public class EnemyShip extends AnimatedSprite {
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startExploded = System.currentTimeMillis();
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animations.add(new Animation("explosion.png", 16, 500));
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currentAnimation++;
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Utils.playSound("enemy_exp.wav");
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}
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System.out.println("GOT HIT " + hitsToDestroy);
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}
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@ -1,11 +1,14 @@
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package com.sagi.dayan.Games.Elements;
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import java.awt.Graphics;
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import java.util.Random;
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import java.util.Vector;
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import javax.rmi.CORBA.Util;
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import javax.swing.JPanel;
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import com.sagi.dayan.Games.Stage.Level;
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import com.sagi.dayan.Games.Utils.Utils;
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/**
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* Created by sagi on 3/11/16.
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@ -21,6 +24,8 @@ public class Wave {
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protected long lastLaunchTime;
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protected String imageName;
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protected int hitsToDestroy;
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protected Random r;
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protected boolean isShipOfTypeOne;
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public Wave(int enemyMaxAmount, int[] moveVector, double fireDelay, double stepDelay, double launchDelay, int acc, String imageName, int startX, int startY, Level stage, int hitsToDestroy){
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this.enemies = new Vector<>();
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@ -38,14 +43,22 @@ public class Wave {
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this.moveVector = moveVector;
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this.lastLaunchTime = System.currentTimeMillis();
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this.hitsToDestroy = hitsToDestroy;
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this.r = new Random();
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int odds = r.nextInt(100);
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isShipOfTypeOne = (odds > 60) ? true : false;
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}
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public void update(){
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long now = System.currentTimeMillis();
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Vector <EnemyShip> enemiesToRemove = new Vector<>();
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if(now - lastLaunchTime >= launchDelay * 1000 && currentAmount <= enemyMaxAmount){
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// Create new enemy
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enemies.add(new EnemyShip(startX, startY, level.getStageHeight(), level.getStageHeight(), acc, imageName, 0, 15, 15, fireDelay, stepDelay, this, moveVector, 7, hitsToDestroy));
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// Create (RANDOM) new enemy
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if(isShipOfTypeOne){
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enemies.add(new EnemyShip(startX, startY, level.getStageHeight(), level.getStageHeight(), acc, imageName, 0, 15, 15, fireDelay, stepDelay, this, moveVector, 8, hitsToDestroy));
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}else{
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enemies.add(new EnemyShip(startX, startY, level.getStageHeight(), level.getStageHeight(), acc, "L1-ES2.png", 0, 15, 15, fireDelay, stepDelay, this, moveVector, 2, hitsToDestroy));
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}
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Utils.playSound("enemy_enter.wav");
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lastLaunchTime = now;
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currentAmount++;
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}
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@ -73,8 +86,10 @@ public class Wave {
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}
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public void fireFromEnemy(EnemyShip e){
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if(!e.isDead())
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if(!e.isDead()) {
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level.enemyFire(e.getCenterX(), (int) (e.getLocY() + e.getsHeight()), -(e.getAcceleration() + 2));
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Utils.playSound("enemy_relese.wav");
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}
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}
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public Vector <EnemyShip> getEnemies() {
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@ -173,16 +173,25 @@ public class GameEngine {
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stage.removeKeyListener(scene);
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switch (currentLevel){
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case 0:
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scene = new FirstStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE 1.0 =-", new int[]{5, 1,1,1});
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scene = new FirstStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE 1.0 =-", new int[]{5, 5});
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break;
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case 1:
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scene = new SecondStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE 2.0 =-", new int[]{5, 5,5,5});
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scene = new SecondStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE 2.0 =-", new int[]{5, 5,5});
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break;
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case 2:
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scene = new ThirdStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE 3.0 =-", new int[]{5, 0,0,8});
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scene = new ThirdStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE 3.0 =-", new int[]{5, 0,2,8});
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break;
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case 3:
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scene = new FourthStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE 4.0 =-", new int[]{5, 0,0,8});
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scene = new FourthStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE 4.0 =-", new int[]{5, 0,0,7});
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break;
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case 4:
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scene = new FifthStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE 5.0 =-", new int[]{5, 1,3,8, 10, 10});
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break;
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case 5:
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scene = new SixthStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE 6.0 =-", new int[]{5, 0,0,0, 0, 0, 10, 20});
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break;
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case 6:
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scene = new BlitzStage(pWidth, pHeight, numOfPlayers, this, "-= BLITZ STAGE =-", new int[]{5, 0,0,0, 0, 0, 0, 0, 0, 0, 0});
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break;
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}
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BIN
src/com/sagi/dayan/Games/Sounds/enemy_enter.wav
Normal file
BIN
src/com/sagi/dayan/Games/Sounds/enemy_enter.wav
Normal file
Binary file not shown.
BIN
src/com/sagi/dayan/Games/Sounds/enemy_exp.wav
Normal file
BIN
src/com/sagi/dayan/Games/Sounds/enemy_exp.wav
Normal file
Binary file not shown.
BIN
src/com/sagi/dayan/Games/Sounds/enemy_relese.wav
Normal file
BIN
src/com/sagi/dayan/Games/Sounds/enemy_relese.wav
Normal file
Binary file not shown.
BIN
src/com/sagi/dayan/Games/Sounds/player_1_hit.wav
Normal file
BIN
src/com/sagi/dayan/Games/Sounds/player_1_hit.wav
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Binary file not shown.
BIN
src/com/sagi/dayan/Games/Sounds/player_2_hit.wav
Normal file
BIN
src/com/sagi/dayan/Games/Sounds/player_2_hit.wav
Normal file
Binary file not shown.
BIN
src/com/sagi/dayan/Games/Sounds/player_exp.wav
Normal file
BIN
src/com/sagi/dayan/Games/Sounds/player_exp.wav
Normal file
Binary file not shown.
BIN
src/com/sagi/dayan/Games/Sounds/player_laser.wav
Normal file
BIN
src/com/sagi/dayan/Games/Sounds/player_laser.wav
Normal file
Binary file not shown.
91
src/com/sagi/dayan/Games/Stage/BlitzStage.java
Normal file
91
src/com/sagi/dayan/Games/Stage/BlitzStage.java
Normal file
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@ -0,0 +1,91 @@
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package com.sagi.dayan.Games.Stage;
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import com.sagi.dayan.Games.Elements.Wave;
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import com.sagi.dayan.Games.Engine.GameEngine;
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import com.sagi.dayan.Games.Utils.WaveConfig;
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import com.sagi.dayan.Games.Utils.WaveConfigs;
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/**
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* Created by sagi on 3/19/16.
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*/
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public class BlitzStage extends Level{
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protected final int NUM_OF_WAVES = 4;
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public BlitzStage(int width, int height, int numOfPlayers, GameEngine engine, String stageTitle, int[] waveDelay) {
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super(width, height, numOfPlayers, engine, stageTitle, waveDelay);
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numOfWaves = NUM_OF_WAVES;
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}
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@Override
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protected void launchWave(long now) {
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lastWaveTime = now;
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System.out.println("New Wave!! " + currentWave + ", Time: " + now);
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WaveConfig wc;
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int numOfEnemies = 5, numOfHits = 1;
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double launchDelay = 0.5, fireDelay = 5;
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switch (currentWave){
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case 0:
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numOfEnemies = 35;
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fireDelay = 0.5;
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launchDelay = 0.5;
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numOfHits = 1;
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wc = engine.getWaveConfigs().getWaveConfig(0);
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break;
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case 1:
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numOfEnemies = 35;
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fireDelay = 0.3;
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launchDelay = 0.5;
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numOfHits = 10;
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wc = engine.getWaveConfigs().getWaveConfig(1);
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break;
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case 2:
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numOfEnemies = 45;
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fireDelay = 0.3;
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launchDelay = 0.5;
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numOfHits = 10;
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wc = engine.getWaveConfigs().getWaveConfig(2);
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break;
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case 3:
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numOfEnemies = 45;
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fireDelay = 0.2;
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launchDelay = 0.4;
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numOfHits = 10;
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wc = engine.getWaveConfigs().getWaveConfig(3);
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break;
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case 4:
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numOfEnemies = 55;
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fireDelay = 0.2;
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launchDelay = 0.4;
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numOfHits = 10;
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wc = engine.getWaveConfigs().getWaveConfig(4);
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break;
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case 5:
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numOfEnemies = 55;
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fireDelay = 0.2;
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launchDelay = 0.4;
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numOfHits = 10;
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wc = engine.getWaveConfigs().getWaveConfig(5);
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break;
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case 6:
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numOfEnemies = 65;
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fireDelay = 0.2;
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launchDelay = 0.4;
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numOfHits = 10;
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wc = engine.getWaveConfigs().getWaveConfig(6);
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break;
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case 7:
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numOfEnemies = 65;
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fireDelay = 0.2;
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launchDelay = 0.4;
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numOfHits = 10;
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wc = engine.getWaveConfigs().getWaveConfig(7);
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break;
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default:
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wc = engine.getWaveConfigs().getWaveConfig(WaveConfigs.DEMO);
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break;
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}
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waves.add(new Wave(numOfEnemies, wc.getMoveVector(), fireDelay, wc.getStepDelay(), launchDelay, wc.getAcc(), "L1-ES1.png", wc.getStartX(), wc.getStartY(), this, numOfHits));
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currentWave++;
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}
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}
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77
src/com/sagi/dayan/Games/Stage/FifthStage.java
Normal file
77
src/com/sagi/dayan/Games/Stage/FifthStage.java
Normal file
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@ -0,0 +1,77 @@
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package com.sagi.dayan.Games.Stage;
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import com.sagi.dayan.Games.Elements.Wave;
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import com.sagi.dayan.Games.Engine.GameEngine;
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import com.sagi.dayan.Games.Utils.WaveConfig;
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import com.sagi.dayan.Games.Utils.WaveConfigs;
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/**
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* Created by sagi on 3/19/16.
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*/
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public class FifthStage extends Level{
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protected final int NUM_OF_WAVES = 4;
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public FifthStage(int width, int height, int numOfPlayers, GameEngine engine, String stageTitle, int[] waveDelay) {
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super(width, height, numOfPlayers, engine, stageTitle, waveDelay);
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numOfWaves = NUM_OF_WAVES;
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}
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@Override
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protected void launchWave(long now) {
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lastWaveTime = now;
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System.out.println("New Wave!! " + currentWave + ", Time: " + now);
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WaveConfig wc;
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int numOfEnemies = 5, numOfHits = 1;
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double launchDelay = 0.5, fireDelay = 5;
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switch (currentWave){
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case 0:
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numOfEnemies = 15;
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fireDelay = 0.3;
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launchDelay = 0.7;
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numOfHits = 1;
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wc = engine.getWaveConfigs().getWaveConfig(1);
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break;
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case 1:
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numOfEnemies = 15;
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fireDelay = 0.3;
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launchDelay = 0.7;
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numOfHits = 2;
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wc = engine.getWaveConfigs().getWaveConfig(4);
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break;
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case 2:
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numOfEnemies = 20;
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fireDelay = 0.3;
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launchDelay = 0.7;
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numOfHits = 3;
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wc = engine.getWaveConfigs().getWaveConfig(5);
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break;
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case 3:
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numOfEnemies = 25;
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fireDelay = 0.3;
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launchDelay = 0.7;
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numOfHits = 3;
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wc = engine.getWaveConfigs().getWaveConfig(0);
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break;
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case 4:
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numOfEnemies = 35;
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fireDelay = 0.2;
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launchDelay = 0.5;
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numOfHits = 3;
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wc = engine.getWaveConfigs().getWaveConfig(3);
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break;
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case 5:
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numOfEnemies = 35;
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fireDelay = 0.1;
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launchDelay = 0.3;
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numOfHits = 5;
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wc = engine.getWaveConfigs().getWaveConfig(2);
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break;
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default:
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wc = engine.getWaveConfigs().getWaveConfig(WaveConfigs.DEMO);
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break;
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}
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waves.add(new Wave(numOfEnemies, wc.getMoveVector(), fireDelay, wc.getStepDelay(), launchDelay, wc.getAcc(), "L1-ES1.png", wc.getStartX(), wc.getStartY(), this, numOfHits));
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currentWave++;
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}
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}
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@ -10,7 +10,7 @@ import com.sagi.dayan.Games.Utils.WaveConfigs;
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*/
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public class FirstStage extends Level{
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protected final int NUM_OF_WAVES = 4;
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protected final int NUM_OF_WAVES = 2;
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public FirstStage(int width, int height, int numOfPlayers, GameEngine engine, String stageTitle, int[] waveDelay) {
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super(width, height, numOfPlayers, engine, stageTitle, waveDelay);
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@ -27,31 +27,24 @@ public class FirstStage extends Level{
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switch (currentWave){
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case 0:
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numOfEnemies = 5;
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fireDelay = 0.1;
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launchDelay = 0.5;
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fireDelay = 1.1;
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launchDelay = 2;
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numOfHits = 1;
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wc = engine.getWaveConfigs().getWaveConfig(6);
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wc = engine.getWaveConfigs().getWaveConfig(0);
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break;
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case 1:
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numOfEnemies = 5;
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fireDelay = 1;
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launchDelay = 1;
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numOfHits = 2;
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wc = engine.getWaveConfigs().getWaveConfig(3);
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fireDelay = 0.8;
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launchDelay = 2;
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numOfHits = 1;
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wc = engine.getWaveConfigs().getWaveConfig(1);
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break;
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case 2:
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numOfEnemies = 10;
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fireDelay = 0.8;
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launchDelay = 1;
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numOfHits = 3;
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wc = engine.getWaveConfigs().getWaveConfig(2);
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break;
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case 3:
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numOfEnemies = 15;
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fireDelay = 1.5;
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launchDelay = 1;
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numOfHits = 5;
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wc = engine.getWaveConfigs().getWaveConfig(7);
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fireDelay = 0.7;
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launchDelay = 1.5;
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numOfHits = 1;
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wc = engine.getWaveConfigs().getWaveConfig(2);
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break;
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default:
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wc = engine.getWaveConfigs().getWaveConfig(WaveConfigs.DEMO);
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@ -26,30 +26,30 @@ public class FourthStage extends Level{
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double launchDelay = 0.5, fireDelay = 5;
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switch (currentWave){
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case 0:
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numOfEnemies = 5;
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numOfEnemies = 10;
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fireDelay = 0.5;
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launchDelay = 0.5;
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launchDelay = 1;
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numOfHits = 1;
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wc = engine.getWaveConfigs().getWaveConfig(6);
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wc = engine.getWaveConfigs().getWaveConfig(3);
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break;
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case 1:
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numOfEnemies = 5;
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numOfEnemies = 15;
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fireDelay = 0.3;
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launchDelay = 1;
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numOfHits = 2;
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wc = engine.getWaveConfigs().getWaveConfig(3);
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launchDelay = 0.8;
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numOfHits = 1;
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wc = engine.getWaveConfigs().getWaveConfig(6);
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break;
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case 2:
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numOfEnemies = 10;
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fireDelay = 0.3;
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launchDelay = 1;
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numOfHits = 3;
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wc = engine.getWaveConfigs().getWaveConfig(2);
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launchDelay = 0.7;
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numOfHits = 1;
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wc = engine.getWaveConfigs().getWaveConfig(0);
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break;
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case 3:
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numOfEnemies = 15;
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numOfEnemies = 5;
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fireDelay = 0.2;
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launchDelay = 1;
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launchDelay = 0.7;
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numOfHits = 5;
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wc = engine.getWaveConfigs().getWaveConfig(7);
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break;
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@ -217,7 +217,9 @@ public abstract class Level extends Scene {
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players.get(0).setvDirection(0);
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}
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if(keys.get(engine.getP1Controlles()[GameEngine.FIRE]) ){
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if(players.get(0).isAbleToFire() && !players.get(0).isGameOver()) {
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if(players.get(0).isAbleToFire() && engine.getP1Health() > 0){
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//SOUND
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Utils.playSound("player_laser.wav");
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p1Missiles.add(new Missile(players.get(0).getCenterX() - 15, (int)players.get(0).getLocY(),getStageWidth(),getStageHeight(),players.get(0).getAcceleration() + 3, "P1Laser.png", 4));
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players.get(0).updateFireTime();
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}
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@ -253,7 +255,9 @@ public abstract class Level extends Scene {
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players.get(1).setvDirection(0);
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}
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if(keys.get(engine.getP2Controlles()[GameEngine.FIRE]) ){
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if(players.get(1).isAbleToFire() && !players.get(1).isGameOver()){
|
||||
if(players.get(1).isAbleToFire() && engine.getP2Health() > 0){
|
||||
//SOUND
|
||||
Utils.playSound("player_laser.wav");
|
||||
p2Missiles.add(new Missile(players.get(1).getCenterX() - 15, (int)players.get(1).getLocY(),getStageWidth(),getStageHeight(),players.get(1).getAcceleration() + 3, "P1Laser.png", 4));
|
||||
players.get(1).updateFireTime();
|
||||
}
|
||||
|
@ -457,7 +461,7 @@ public abstract class Level extends Scene {
|
|||
eMTR.add(enemyMissiles.get(j));
|
||||
}else{
|
||||
blasts.add(new Blast((int)players.get(i).getLocX(),(int)players.get(i).getLocY(),"explosion.png",15));
|
||||
|
||||
Utils.playSound("player_exp.wav");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -536,6 +540,7 @@ public abstract class Level extends Scene {
|
|||
|
||||
protected void playerHit(int i){
|
||||
if(players.get(i).isMortal()){
|
||||
Utils.playSound((i == 0) ? "player_1_hit.wav" : "player_2_hit.wav");
|
||||
engine.setPlayerHealth(i, -10);
|
||||
if(i == 0){
|
||||
if(engine.getP1Health() == 100){
|
||||
|
|
|
@ -10,7 +10,7 @@ import com.sagi.dayan.Games.Utils.WaveConfigs;
|
|||
*/
|
||||
public class SecondStage extends Level{
|
||||
|
||||
protected final int NUM_OF_WAVES = 4;
|
||||
protected final int NUM_OF_WAVES = 3;
|
||||
|
||||
public SecondStage(int width, int height, int numOfPlayers, GameEngine engine, String stageTitle, int[] waveDelay) {
|
||||
super(width, height, numOfPlayers, engine, stageTitle, waveDelay);
|
||||
|
@ -27,31 +27,31 @@ public class SecondStage extends Level{
|
|||
switch (currentWave){
|
||||
case 0:
|
||||
numOfEnemies = 5;
|
||||
fireDelay = 0.5;
|
||||
launchDelay = 0.5;
|
||||
fireDelay = 1;
|
||||
launchDelay = 2;
|
||||
numOfHits = 1;
|
||||
wc = engine.getWaveConfigs().getWaveConfig(6);
|
||||
break;
|
||||
case 1:
|
||||
numOfEnemies = 5;
|
||||
fireDelay = 0.3;
|
||||
launchDelay = 1;
|
||||
numOfHits = 2;
|
||||
wc = engine.getWaveConfigs().getWaveConfig(3);
|
||||
break;
|
||||
case 2:
|
||||
case 1:
|
||||
numOfEnemies = 10;
|
||||
fireDelay = 0.3;
|
||||
launchDelay = 1;
|
||||
numOfHits = 3;
|
||||
wc = engine.getWaveConfigs().getWaveConfig(2);
|
||||
fireDelay = 0.8;
|
||||
launchDelay = 1.5;
|
||||
numOfHits = 1;
|
||||
wc = engine.getWaveConfigs().getWaveConfig(4);
|
||||
break;
|
||||
case 2:
|
||||
numOfEnemies = 15;
|
||||
fireDelay = 0.7;
|
||||
launchDelay = 1.3;
|
||||
numOfHits = 1;
|
||||
wc = engine.getWaveConfigs().getWaveConfig(5);
|
||||
break;
|
||||
case 3:
|
||||
numOfEnemies = 15;
|
||||
fireDelay = 0.2;
|
||||
numOfEnemies = 20;
|
||||
fireDelay = 0.6;
|
||||
launchDelay = 1;
|
||||
numOfHits = 5;
|
||||
wc = engine.getWaveConfigs().getWaveConfig(7);
|
||||
numOfHits = 2;
|
||||
wc = engine.getWaveConfigs().getWaveConfig(6);
|
||||
break;
|
||||
default:
|
||||
wc = engine.getWaveConfigs().getWaveConfig(WaveConfigs.DEMO);
|
||||
|
|
84
src/com/sagi/dayan/Games/Stage/SixthStage.java
Normal file
84
src/com/sagi/dayan/Games/Stage/SixthStage.java
Normal file
|
@ -0,0 +1,84 @@
|
|||
package com.sagi.dayan.Games.Stage;
|
||||
|
||||
import com.sagi.dayan.Games.Elements.Wave;
|
||||
import com.sagi.dayan.Games.Engine.GameEngine;
|
||||
import com.sagi.dayan.Games.Utils.WaveConfig;
|
||||
import com.sagi.dayan.Games.Utils.WaveConfigs;
|
||||
|
||||
/**
|
||||
* Created by sagi on 3/19/16.
|
||||
*/
|
||||
public class SixthStage extends Level{
|
||||
|
||||
protected final int NUM_OF_WAVES = 4;
|
||||
|
||||
public SixthStage(int width, int height, int numOfPlayers, GameEngine engine, String stageTitle, int[] waveDelay) {
|
||||
super(width, height, numOfPlayers, engine, stageTitle, waveDelay);
|
||||
numOfWaves = NUM_OF_WAVES;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void launchWave(long now) {
|
||||
lastWaveTime = now;
|
||||
System.out.println("New Wave!! " + currentWave + ", Time: " + now);
|
||||
WaveConfig wc;
|
||||
int numOfEnemies = 5, numOfHits = 1;
|
||||
double launchDelay = 0.5, fireDelay = 5;
|
||||
switch (currentWave){
|
||||
case 0:
|
||||
numOfEnemies = 25;
|
||||
fireDelay = 0.5;
|
||||
launchDelay = 0.5;
|
||||
numOfHits = 1;
|
||||
wc = engine.getWaveConfigs().getWaveConfig(2);
|
||||
break;
|
||||
case 1:
|
||||
numOfEnemies = 25;
|
||||
fireDelay = 0.3;
|
||||
launchDelay = 0.5;
|
||||
numOfHits = 2;
|
||||
wc = engine.getWaveConfigs().getWaveConfig(1);
|
||||
break;
|
||||
case 2:
|
||||
numOfEnemies = 30;
|
||||
fireDelay = 0.3;
|
||||
launchDelay = 0.5;
|
||||
numOfHits = 3;
|
||||
wc = engine.getWaveConfigs().getWaveConfig(0);
|
||||
break;
|
||||
case 3:
|
||||
numOfEnemies = 15;
|
||||
fireDelay = 0.2;
|
||||
launchDelay = 0.4;
|
||||
numOfHits = 4;
|
||||
wc = engine.getWaveConfigs().getWaveConfig(6);
|
||||
break;
|
||||
case 4:
|
||||
numOfEnemies = 35;
|
||||
fireDelay = 0.2;
|
||||
launchDelay = 0.4;
|
||||
numOfHits = 4;
|
||||
wc = engine.getWaveConfigs().getWaveConfig(6);
|
||||
break;
|
||||
case 5:
|
||||
numOfEnemies = 35;
|
||||
fireDelay = 0.2;
|
||||
launchDelay = 0.4;
|
||||
numOfHits = 4;
|
||||
wc = engine.getWaveConfigs().getWaveConfig(4);
|
||||
break;
|
||||
case 6:
|
||||
numOfEnemies = 35;
|
||||
fireDelay = 0.2;
|
||||
launchDelay = 0.4;
|
||||
numOfHits = 4;
|
||||
wc = engine.getWaveConfigs().getWaveConfig(7);
|
||||
break;
|
||||
default:
|
||||
wc = engine.getWaveConfigs().getWaveConfig(WaveConfigs.DEMO);
|
||||
break;
|
||||
}
|
||||
waves.add(new Wave(numOfEnemies, wc.getMoveVector(), fireDelay, wc.getStepDelay(), launchDelay, wc.getAcc(), "L1-ES1.png", wc.getStartX(), wc.getStartY(), this, numOfHits));
|
||||
currentWave++;
|
||||
}
|
||||
}
|
|
@ -46,7 +46,6 @@ public class Stage extends JPanel implements Runnable{
|
|||
|
||||
@Override
|
||||
public void paintComponent(Graphics g) {
|
||||
// System.out.println("Paint Component");
|
||||
super.paintComponent(g);
|
||||
g.drawImage(engine.getScene(),0,0,this);
|
||||
g.dispose();
|
||||
|
|
|
@ -26,32 +26,32 @@ public class ThirdStage extends Level{
|
|||
double launchDelay = 0.5, fireDelay = 5;
|
||||
switch (currentWave){
|
||||
case 0:
|
||||
numOfEnemies = 5;
|
||||
fireDelay = 0.5;
|
||||
launchDelay = 0.5;
|
||||
numOfEnemies = 10;
|
||||
fireDelay = 0.8;
|
||||
launchDelay = 1.5;
|
||||
numOfHits = 1;
|
||||
wc = engine.getWaveConfigs().getWaveConfig(6);
|
||||
wc = engine.getWaveConfigs().getWaveConfig(7);
|
||||
break;
|
||||
case 1:
|
||||
numOfEnemies = 5;
|
||||
fireDelay = 0.3;
|
||||
launchDelay = 1;
|
||||
numOfHits = 2;
|
||||
wc = engine.getWaveConfigs().getWaveConfig(3);
|
||||
break;
|
||||
case 2:
|
||||
numOfEnemies = 10;
|
||||
fireDelay = 0.3;
|
||||
launchDelay = 1;
|
||||
numOfHits = 3;
|
||||
numOfEnemies = 15;
|
||||
fireDelay = 0.7;
|
||||
launchDelay = 1.4;
|
||||
numOfHits = 1;
|
||||
wc = engine.getWaveConfigs().getWaveConfig(2);
|
||||
break;
|
||||
case 2:
|
||||
numOfEnemies = 25;
|
||||
fireDelay = 0.5;
|
||||
launchDelay = 1.4;
|
||||
numOfHits = 2;
|
||||
wc = engine.getWaveConfigs().getWaveConfig(0);
|
||||
break;
|
||||
case 3:
|
||||
numOfEnemies = 15;
|
||||
fireDelay = 0.2;
|
||||
numOfEnemies = 5;
|
||||
fireDelay = 0.4;
|
||||
launchDelay = 1;
|
||||
numOfHits = 5;
|
||||
wc = engine.getWaveConfigs().getWaveConfig(7);
|
||||
numOfHits = 4;
|
||||
wc = engine.getWaveConfigs().getWaveConfig(1);
|
||||
break;
|
||||
default:
|
||||
wc = engine.getWaveConfigs().getWaveConfig(WaveConfigs.DEMO);
|
||||
|
|
Loading…
Reference in a new issue