Merge pull request #3 from devMatan/master

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This commit is contained in:
Sagi Dayan 2016-03-19 19:14:34 +02:00
commit b7668e7619
17 changed files with 802 additions and 497 deletions

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@ -1,15 +1,14 @@
package com.sagi.dayan.Games.Elements; package com.sagi.dayan.Games.Elements;
import javax.imageio.ImageIO; import java.awt.Graphics;
import javax.swing.*; import java.awt.Graphics2D;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage; import java.awt.image.BufferedImage;
import java.awt.image.ImageProducer;
import java.io.IOException; import java.io.IOException;
import java.util.Vector; import java.util.Vector;
import javax.imageio.ImageIO;
import javax.swing.JPanel;
/** /**
* Created by sagi on 2/10/16. * Created by sagi on 2/10/16.
*/ */

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@ -1,9 +1,5 @@
package com.sagi.dayan.Games.Elements; package com.sagi.dayan.Games.Elements;
import javax.swing.*;
import javax.swing.border.MatteBorder;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
/** /**

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@ -1,7 +1,8 @@
package com.sagi.dayan.Games.Elements; package com.sagi.dayan.Games.Elements;
import javax.swing.*; import java.awt.Graphics;
import java.awt.*;
import javax.swing.JPanel;
/** /**
* Created by sagi on 2/20/16. * Created by sagi on 2/20/16.
@ -52,7 +53,7 @@ public class Player extends AnimatedSprite {
lastDrawn = System.currentTimeMillis(); lastDrawn = System.currentTimeMillis();
created = lastDrawn; created = lastDrawn;
} }
@Override @Override
protected void initFirstAnimation(String spriteSheet, int numOfFirstFrames) { protected void initFirstAnimation(String spriteSheet, int numOfFirstFrames) {
if(imagePrefix == null) if(imagePrefix == null)

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@ -1,13 +1,16 @@
package com.sagi.dayan.Games.Elements; package com.sagi.dayan.Games.Elements;
import javax.imageio.ImageIO; import java.awt.Graphics;
import javax.swing.*; import java.awt.Graphics2D;
import java.awt.*; import java.awt.Image;
import java.awt.Rectangle;
import java.awt.image.BufferedImage; import java.awt.image.BufferedImage;
import java.io.IOException; import java.io.IOException;
import java.net.URL; import java.net.URL;
import java.util.Vector;
import javax.imageio.ImageIO;
import javax.swing.JPanel;
public abstract class Sprite { public abstract class Sprite {

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@ -1,12 +1,12 @@
package com.sagi.dayan.Games.Elements; package com.sagi.dayan.Games.Elements;
import com.sagi.dayan.Games.Stage.Level; import java.awt.Graphics;
import com.sagi.dayan.Games.Stage.Scene;
import javax.swing.*;
import java.awt.*;
import java.util.Vector; import java.util.Vector;
import javax.swing.JPanel;
import com.sagi.dayan.Games.Stage.Level;
/** /**
* Created by sagi on 3/11/16. * Created by sagi on 3/11/16.
*/ */
@ -52,6 +52,7 @@ public class Wave {
for (int i = 0; i < enemies.size() ; i++){ for (int i = 0; i < enemies.size() ; i++){
enemies.get(i).update(); enemies.get(i).update();
if (enemies.get(i).isDone() || enemies.get(i).isOutOfScreen()) { if (enemies.get(i).isDone() || enemies.get(i).isOutOfScreen()) {
enemiesToRemove.add(enemies.get(i)); enemiesToRemove.add(enemies.get(i));
} }
} }
@ -72,7 +73,8 @@ public class Wave {
} }
public void fireFromEnemy(EnemyShip e){ public void fireFromEnemy(EnemyShip e){
level.enemyFire(e.getCenterX(), (int)(e.getLocY() + e.getsHeight()), -(e.getAcceleration() + 2)); if(!e.isDead())
level.enemyFire(e.getCenterX(), (int)(e.getLocY() + e.getsHeight()), -(e.getAcceleration() + 2));
} }
public Vector <EnemyShip> getEnemies() { public Vector <EnemyShip> getEnemies() {
@ -83,6 +85,6 @@ public class Wave {
es.gotHit(); es.gotHit();
} }
public boolean isWaveOver() { public boolean isWaveOver() {
return enemies.size() == 0 && currentAmount == enemyMaxAmount; return enemies.size() == 0 && currentAmount >= enemyMaxAmount;
} }
} }

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@ -7,11 +7,11 @@ package com.sagi.dayan.Games.Engine;
* Created by sagi on 12/19/15. * Created by sagi on 12/19/15.
*/ */
import java.awt.Rectangle;
import java.awt.image.PixelGrabber;
import com.sagi.dayan.Games.Elements.AnimatedSprite; import com.sagi.dayan.Games.Elements.AnimatedSprite;
import com.sagi.dayan.Games.Elements.Sprite; import com.sagi.dayan.Games.Elements.Sprite;
import java.awt.*;
import java.awt.image.PixelGrabber;
public class CollisionUtil { public class CollisionUtil {
/** /**

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@ -4,21 +4,23 @@ package com.sagi.dayan.Games.Engine;
* Created by sagi on 2/8/16. * Created by sagi on 2/8/16.
*/ */
import com.sagi.dayan.Games.Stage.*; import java.awt.Font;
import com.sagi.dayan.Games.Utils.Utils; import java.awt.FontFormatException;
import com.sagi.dayan.Games.Utils.WaveConfigs; import java.awt.event.KeyEvent;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.image.BufferedImage; import java.awt.image.BufferedImage;
import java.io.IOException; import java.io.IOException;
import java.util.Random; import java.util.Random;
import java.util.Vector;
/** import javax.swing.JFrame;
* Created by sagi on 12/18/15. import javax.swing.JPanel;
*/
import com.sagi.dayan.Games.Stage.*;
import com.sagi.dayan.Games.Stage.MainMenuScene;
import com.sagi.dayan.Games.Stage.Scene;
import com.sagi.dayan.Games.Stage.SettingsMenuScene;
import com.sagi.dayan.Games.Stage.Stage;
import com.sagi.dayan.Games.Utils.Utils;
import com.sagi.dayan.Games.Utils.WaveConfigs;
@ -33,9 +35,10 @@ public class GameEngine {
private int p1CreditTime, p2CreditTime, creditTickTime = 1; private int p1CreditTime, p2CreditTime, creditTickTime = 1;
public static final int PLAYER_WIDTH = 120, PLAYER_HEIGHT = 120; public static final int PLAYER_WIDTH = 120, PLAYER_HEIGHT = 120;
public static final int UP=0,RIGHT=1,DOWN=2, LEFT=3, FIRE=4, SPECIAL=5; public static final int UP=0,RIGHT=1,DOWN=2, LEFT=3, FIRE=4, SPECIAL=5;
public int p1HighScore, p2HighScore;
private int[] p1Controlles = {KeyEvent.VK_UP, KeyEvent.VK_RIGHT, KeyEvent.VK_DOWN, KeyEvent.VK_LEFT, KeyEvent.VK_K}; private int[] p1Controlles = {KeyEvent.VK_UP, KeyEvent.VK_RIGHT, KeyEvent.VK_DOWN, KeyEvent.VK_LEFT, KeyEvent.VK_K};
private int[] p2Controlles = {KeyEvent.VK_W, KeyEvent.VK_D, KeyEvent.VK_S, KeyEvent.VK_A, KeyEvent.VK_SHIFT}; private int[] p2Controlles = {KeyEvent.VK_W, KeyEvent.VK_D, KeyEvent.VK_S, KeyEvent.VK_A, KeyEvent.VK_Q};
private int p1Lives, p2Lives, p1Health, p2Health, credits, p1Score, p2Score; private int p1Lives, p2Lives, p1Health, p2Health, credits, p1Score, p2Score;
@ -47,6 +50,7 @@ public class GameEngine {
private int currentLevel; private int currentLevel;
public GameEngine(int width, int height, Stage stage){ public GameEngine(int width, int height, Stage stage){
p1HighScore = p2HighScore = 0;
this.isFirstGame = true; this.isFirstGame = true;
this.gameOver = true; this.gameOver = true;
this.pWidth = width; this.pWidth = width;
@ -78,16 +82,7 @@ public class GameEngine {
p2Health = 100; p2Health = 100;
} }
} }
private void resetPlayer(int i){
resetPlayerHealth(i);
if (i==0){
p1Lives = 3;
}
else{
p2Lives = 3;
}
}
@ -171,15 +166,22 @@ public class GameEngine {
} }
public void changeLevel(){ public void changeLevel(){
System.out.println("current level: "+currentLevel);
currentLevel++; currentLevel++;
stage.removeMouseListener(scene); stage.removeMouseListener(scene);
stage.removeKeyListener(scene); stage.removeKeyListener(scene);
switch (currentLevel){ switch (currentLevel){
case 0: case 0:
scene = new FirstStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE 1.0 =-", new int[]{5, 20}); scene = new FirstStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE 1.0 =-", new int[]{5, 1,1,1});
break; break;
case 1: case 1:
scene = new FirstStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE 1.1 =-", new int[]{5, 20}); scene = new SecondStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE 2.0 =-", new int[]{5, 5,5,5});
break;
case 2:
scene = new ThirdStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE 3.0 =-", new int[]{5, 0,0,8});
break;
case 3:
scene = new FourthStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE 4.0 =-", new int[]{5, 0,0,8});
break; break;
} }
@ -238,6 +240,22 @@ public class GameEngine {
public void useCredit(){ public void useCredit(){
credits--; credits--;
} }
public void revivePlayer(int i)
{
useCredit();
if(i==0){
p1Health=100;
p1Lives =3;
}
else{
p2Health=100;
p2Lives =3;
}
}
public void setScore(int i, int score) public void setScore(int i, int score)
{ {
@ -255,7 +273,7 @@ public class GameEngine {
if(p1Lives > 0) if(p1Lives > 0)
resetPlayerHealth(i); resetPlayerHealth(i);
if(p1Lives <= 0){ if(p1Lives <= 0){
p1CreditTime = 10; p1CreditTime = 10;
lastP1CreditTick = System.currentTimeMillis(); lastP1CreditTick = System.currentTimeMillis();
} }
} }
@ -289,4 +307,26 @@ public class GameEngine {
} }
} }
public int getP1HighScore() {
return p1HighScore;
}
public void setP1HighScore(int p1HighScore) {
this.p1HighScore = p1HighScore;
}
public int getP2HighScore() {
return p2HighScore;
}
public void setP2HighScore(int p2HighScore) {
this.p2HighScore = p2HighScore;
}
} }

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@ -9,15 +9,18 @@ import com.sagi.dayan.Games.Utils.WaveConfigs;
* Created by sagi on 3/19/16. * Created by sagi on 3/19/16.
*/ */
public class FirstStage extends Level{ public class FirstStage extends Level{
protected final int NUM_OF_WAVES = 4;
public FirstStage(int width, int height, int numOfPlayers, GameEngine engine, String stageTitle, int[] waveDelay) { public FirstStage(int width, int height, int numOfPlayers, GameEngine engine, String stageTitle, int[] waveDelay) {
super(width, height, numOfPlayers, engine, stageTitle, waveDelay); super(width, height, numOfPlayers, engine, stageTitle, waveDelay);
numOfWaves = NUM_OF_WAVES;
} }
@Override @Override
protected void launchWave(long now) { protected void launchWave(long now) {
lastWaveTime = now; lastWaveTime = now;
System.out.println("New Wave!! Time: " + now); System.out.println("New Wave!! " + currentWave + ", Time: " + now);
WaveConfig wc; WaveConfig wc;
int numOfEnemies = 5, numOfHits = 1; int numOfEnemies = 5, numOfHits = 1;
double launchDelay = 0.5, fireDelay = 5; double launchDelay = 0.5, fireDelay = 5;
@ -31,11 +34,25 @@ public class FirstStage extends Level{
break; break;
case 1: case 1:
numOfEnemies = 5; numOfEnemies = 5;
fireDelay = 0.1; fireDelay = 1;
launchDelay = 1; launchDelay = 1;
numOfHits = 1; numOfHits = 2;
wc = engine.getWaveConfigs().getWaveConfig(3); wc = engine.getWaveConfigs().getWaveConfig(3);
break; break;
case 2:
numOfEnemies = 10;
fireDelay = 0.8;
launchDelay = 1;
numOfHits = 3;
wc = engine.getWaveConfigs().getWaveConfig(2);
break;
case 3:
numOfEnemies = 15;
fireDelay = 1.5;
launchDelay = 1;
numOfHits = 5;
wc = engine.getWaveConfigs().getWaveConfig(7);
break;
default: default:
wc = engine.getWaveConfigs().getWaveConfig(WaveConfigs.DEMO); wc = engine.getWaveConfigs().getWaveConfig(WaveConfigs.DEMO);
break; break;

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@ -0,0 +1,63 @@
package com.sagi.dayan.Games.Stage;
import com.sagi.dayan.Games.Elements.Wave;
import com.sagi.dayan.Games.Engine.GameEngine;
import com.sagi.dayan.Games.Utils.WaveConfig;
import com.sagi.dayan.Games.Utils.WaveConfigs;
/**
* Created by sagi on 3/19/16.
*/
public class FourthStage extends Level{
protected final int NUM_OF_WAVES = 4;
public FourthStage(int width, int height, int numOfPlayers, GameEngine engine, String stageTitle, int[] waveDelay) {
super(width, height, numOfPlayers, engine, stageTitle, waveDelay);
numOfWaves = NUM_OF_WAVES;
}
@Override
protected void launchWave(long now) {
lastWaveTime = now;
System.out.println("New Wave!! " + currentWave + ", Time: " + now);
WaveConfig wc;
int numOfEnemies = 5, numOfHits = 1;
double launchDelay = 0.5, fireDelay = 5;
switch (currentWave){
case 0:
numOfEnemies = 5;
fireDelay = 0.5;
launchDelay = 0.5;
numOfHits = 1;
wc = engine.getWaveConfigs().getWaveConfig(6);
break;
case 1:
numOfEnemies = 5;
fireDelay = 0.3;
launchDelay = 1;
numOfHits = 2;
wc = engine.getWaveConfigs().getWaveConfig(3);
break;
case 2:
numOfEnemies = 10;
fireDelay = 0.3;
launchDelay = 1;
numOfHits = 3;
wc = engine.getWaveConfigs().getWaveConfig(2);
break;
case 3:
numOfEnemies = 15;
fireDelay = 0.2;
launchDelay = 1;
numOfHits = 5;
wc = engine.getWaveConfigs().getWaveConfig(7);
break;
default:
wc = engine.getWaveConfigs().getWaveConfig(WaveConfigs.DEMO);
break;
}
waves.add(new Wave(numOfEnemies, wc.getMoveVector(), fireDelay, wc.getStepDelay(), launchDelay, wc.getAcc(), "L1-ES1.png", wc.getStartX(), wc.getStartY(), this, numOfHits));
currentWave++;
}
}

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@ -1,482 +1,527 @@
package com.sagi.dayan.Games.Stage; package com.sagi.dayan.Games.Stage;
import com.sagi.dayan.Games.Elements.*; import java.awt.Color;
import com.sagi.dayan.Games.Engine.CollisionUtil; import java.awt.Font;
import com.sagi.dayan.Games.Engine.GameEngine; import java.awt.FontMetrics;
import com.sagi.dayan.Games.Utils.Utils; import java.awt.Graphics;
import com.sagi.dayan.Games.Utils.WaveConfig; import java.awt.Image;
import com.sagi.dayan.Games.Utils.WaveConfigs;
import javax.swing.*;
import javax.swing.Timer;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent; import java.awt.event.KeyEvent;
import java.awt.image.BufferedImage; import java.awt.image.BufferedImage;
import java.io.IOException; import java.io.IOException;
import java.util.*; import java.util.HashMap;
import java.util.Map;
import java.util.Vector;
import javax.swing.JLabel;
import javax.swing.JPanel;
import com.sagi.dayan.Games.Elements.Background;
import com.sagi.dayan.Games.Elements.Missile;
import com.sagi.dayan.Games.Elements.Player;
import com.sagi.dayan.Games.Elements.Wave;
import com.sagi.dayan.Games.Engine.CollisionUtil;
import com.sagi.dayan.Games.Engine.GameEngine;
import com.sagi.dayan.Games.Utils.Utils;
/** /**
* Created by sagi on 2/20/16. * Created by sagi on 2/20/16.
*/ */
public abstract class Level extends Scene { public abstract class Level extends Scene {
protected final double PRESS_START_PULE = 0.3; protected final double PRESS_START_PULE = 0.3;
protected boolean toDrawStart; protected boolean toDrawStart;
protected Vector<Player> players; protected Vector<Player> players;
protected int p1Speed = 10; protected int p1Speed = 10;
protected Vector<Missile> p1Missiles, p2Missiles, enemyMissiles; protected Vector<Missile> p1Missiles, p2Missiles, enemyMissiles;
protected Background bg; protected Background bg;
protected int[] waveDelay; protected int[] waveDelay;
protected int currentWave; protected int currentWave;
protected int[] yAxisStartingAnimation; protected int[] yAxisStartingAnimation;
protected int startingAnimationIndex; protected int startingAnimationIndex;
protected boolean isStarted; protected boolean isStarted;
protected Vector<Wave> waves; protected Vector<Wave> waves;
protected int numOfPlayers; protected int numOfPlayers;
protected Map<Integer, Boolean> keys; protected Map<Integer, Boolean> keys;
protected String title; protected String title;
protected JLabel stageTitle; protected JLabel stageTitle;
protected long lastWaveTime, lastPulseTime; protected long lastWaveTime, lastPulseTime;
protected int numOfWaves;
public Level(int width, int height, int numOfPlayers, GameEngine engine, String stageTitle, int[] waveDelay){ public Level(int width, int height, int numOfPlayers, GameEngine engine, String stageTitle, int[] waveDelay){
super(width, height, engine); super(width, height, engine);
players = new Vector<>(); players = new Vector<>();
p1Missiles = new Vector<>(); p1Missiles = new Vector<>();
p2Missiles = new Vector<>(); p2Missiles = new Vector<>();
enemyMissiles = new Vector<>(); enemyMissiles = new Vector<>();
this.waveDelay = waveDelay; this.waveDelay = waveDelay;
this.lastWaveTime = System.currentTimeMillis(); this.lastWaveTime = System.currentTimeMillis();
this.currentWave = 0; this.currentWave = 0;
this.waves = new Vector<>(); this.waves = new Vector<>();
isStarted = false; isStarted = false;
keys = new HashMap<>(); keys = new HashMap<>();
yAxisStartingAnimation = new int[]{height + (5*GameEngine.PLAYER_HEIGHT) , height - (4*GameEngine.PLAYER_HEIGHT) , height - (GameEngine.PLAYER_HEIGHT + 15)}; yAxisStartingAnimation = new int[]{height + (5*GameEngine.PLAYER_HEIGHT) , height - (4*GameEngine.PLAYER_HEIGHT) , height - (GameEngine.PLAYER_HEIGHT + 15)};
startingAnimationIndex = 0; startingAnimationIndex = 0;
bg = new Background(0,0,width,height, 1, "L1-BG.jpg", 0,1000, 4760); bg = new Background(0,0,width,height, 1, "L1-BG.jpg", 0,1000, 4760);
this.numOfPlayers = numOfPlayers; this.numOfPlayers = numOfPlayers;
this.title = stageTitle; this.title = stageTitle;
this.stageTitle = new JLabel(this.title); this.stageTitle = new JLabel(this.title);
if(numOfPlayers == 1) { if(numOfPlayers == 1) {
players.add(new Player((width / 2) + (GameEngine.PLAYER_WIDTH / 2), yAxisStartingAnimation[startingAnimationIndex], width, height, p1Speed, "emptyImage.png", 0, GameEngine.PLAYER_WIDTH, GameEngine.PLAYER_HEIGHT, "P1",6)); players.add(new Player((width / 2) + (GameEngine.PLAYER_WIDTH / 2), yAxisStartingAnimation[startingAnimationIndex], width, height, p1Speed, "emptyImage.png", 0, GameEngine.PLAYER_WIDTH, GameEngine.PLAYER_HEIGHT, "P1",6));
}else{ }else{
players.add(new Player((width / 2) + (GameEngine.PLAYER_WIDTH / 2) + GameEngine.PLAYER_WIDTH, yAxisStartingAnimation[startingAnimationIndex], width, height, p1Speed, "emptyImage.png", 0, GameEngine.PLAYER_WIDTH, GameEngine.PLAYER_HEIGHT, "P1", 6)); players.add(new Player((width / 2) + (GameEngine.PLAYER_WIDTH / 2) + GameEngine.PLAYER_WIDTH, yAxisStartingAnimation[startingAnimationIndex], width, height, p1Speed, "emptyImage.png", 0, GameEngine.PLAYER_WIDTH, GameEngine.PLAYER_HEIGHT, "P1", 6));
players.add(new Player((width / 2) + (GameEngine.PLAYER_WIDTH / 2) - GameEngine.PLAYER_WIDTH*3, yAxisStartingAnimation[startingAnimationIndex], width, height, p1Speed, "emptyImage.png", 0, GameEngine.PLAYER_WIDTH, GameEngine.PLAYER_HEIGHT, "P2", 6)); players.add(new Player((width / 2) + (GameEngine.PLAYER_WIDTH / 2) - GameEngine.PLAYER_WIDTH*3, yAxisStartingAnimation[startingAnimationIndex], width, height, p1Speed, "emptyImage.png", 0, GameEngine.PLAYER_WIDTH, GameEngine.PLAYER_HEIGHT, "P2", 6));
} }
setupKeys(); setupKeys();
Utils.playSound("jetSound.wav"); Utils.playSound("jetSound.wav");
lastPulseTime = System.currentTimeMillis(); lastPulseTime = System.currentTimeMillis();
toDrawStart = true; toDrawStart = true;
} }
private void setupKeys() { private void setupKeys() {
int[] p1 = engine.getP1Controlles(); int[] p1 = engine.getP1Controlles();
for(int i = 0 ; i < p1.length ; i++){ for(int i = 0 ; i < p1.length ; i++){
keys.put(p1[i], false); keys.put(p1[i], false);
} }
if(numOfPlayers > 1){ if(numOfPlayers > 1){
int[] p2 = engine.getP2Controlles(); int[] p2 = engine.getP2Controlles();
for(int i = 0 ; i < p1.length ; i++){ for(int i = 0 ; i < p1.length ; i++){
keys.put(p2[i], false); keys.put(p2[i], false);
} }
} }
} }
@Override @Override
public void update() { public void update() {
bg.update(); bg.update();
movePlayers(); movePlayers();
Vector <Wave> wavesToRemove = new Vector<>(); Vector <Wave> wavesToRemove = new Vector<>();
long now = System.currentTimeMillis(); long now = System.currentTimeMillis();
if(currentWave < waveDelay.length && now - lastWaveTime >= waveDelay[currentWave] * 1000){ // if(currentWave < waveDelay.length && now - lastWaveTime >= waveDelay[currentWave] * 1000){
launchWave(now); if(currentWave < numOfWaves && now - lastWaveTime >= waveDelay[currentWave] * 1000){
} launchWave(now);
}
if(startingAnimationIndex < 3 && !isStarted){ if(startingAnimationIndex < 3 && !isStarted){
if(startingAnimationIndex == 0){ if(startingAnimationIndex == 0){
startingAnimationIndex++; startingAnimationIndex++;
} }
if(players.get(0).getLocY() > yAxisStartingAnimation[startingAnimationIndex] && startingAnimationIndex == 1){ if(players.get(0).getLocY() > yAxisStartingAnimation[startingAnimationIndex] && startingAnimationIndex == 1){
for(int i = 0 ; i < players.size() ; i++){ for(int i = 0 ; i < players.size() ; i++){
players.get(i).setLocY((int)players.get(i).getLocY() - (p1Speed)); players.get(i).setLocY((int)players.get(i).getLocY() - (p1Speed));
} }
if(players.get(0).getLocY() <= yAxisStartingAnimation[startingAnimationIndex]){ if(players.get(0).getLocY() <= yAxisStartingAnimation[startingAnimationIndex]){
startingAnimationIndex++; startingAnimationIndex++;
} }
}else{ }else{
for(int i = 0 ; i < players.size() ; i++){ for(int i = 0 ; i < players.size() ; i++){
players.get(i).setLocY((int)players.get(i).getLocY() + (p1Speed - 5)); players.get(i).setLocY((int)players.get(i).getLocY() + (p1Speed - 5));
} }
if(players.get(0).getLocY() >= yAxisStartingAnimation[startingAnimationIndex]){ if(players.get(0).getLocY() >= yAxisStartingAnimation[startingAnimationIndex]){
startingAnimationIndex++; startingAnimationIndex++;
} }
} }
}else{ }else{
isStarted = true; isStarted = true;
for(int i = 0 ; i < players.size() ; i++){ for(int i = 0 ; i < players.size() ; i++){
players.get(i).update(); players.get(i).update();
} }
for(int i = 0 ; i < p1Missiles.size() ; i++){ for(int i = 0 ; i < p1Missiles.size() ; i++){
p1Missiles.get(i).update(); p1Missiles.get(i).update();
} }
for(int i = 0 ; i < p2Missiles.size() ; i++){ for(int i = 0 ; i < p2Missiles.size() ; i++){
p2Missiles.get(i).update(); p2Missiles.get(i).update();
} }
for(int i = 0 ; i < enemyMissiles.size() ; i++){ for(int i = 0 ; i < enemyMissiles.size() ; i++){
enemyMissiles.get(i).update(); enemyMissiles.get(i).update();
} }
for(int i = 0 ; i < waves.size() ; i++){ for(int i = 0 ; i < waves.size() ; i++){
waves.get(i).update(); waves.get(i).update();
if(waves.get(i).isWaveOver()) { if(waves.get(i).isWaveOver()) {
wavesToRemove.add(waves.get(i)); System.out.println("in remove");
} wavesToRemove.add(waves.get(i));
} }
waves.removeAll(wavesToRemove); }
} waves.removeAll(wavesToRemove);
checkCollision();
engine.setGameOver(isGameOver());
}
protected abstract void launchWave(long time); if(engine.getP1Score() > engine.getP1HighScore())
engine.setP1HighScore(engine.getP1Score());
private boolean isGameOver(){ if(engine.getP2Score() > engine.getP2HighScore())
if(numOfPlayers == 1) { engine.setP2HighScore(engine.getP2Score());
return players.get(0).isGameOver(); }
}else{ checkCollision();
return players.get(0).isGameOver() && players.get(1).isGameOver(); engine.setGameOver(isGameOver());
} if(currentWave >= numOfWaves && waves.size()==0)
} {
System.out.println("Done");
private void movePlayers() { engine.changeLevel();
/** }
* Player 1 Movement:
*/
if(keys.get(engine.getP1Controlles()[GameEngine.UP]) ){ //UP
players.get(0).sethDirection(1);
}
if(keys.get(engine.getP1Controlles()[GameEngine.DOWN])){ // DOWN
players.get(0).sethDirection(-1);
}
if(!keys.get(engine.getP1Controlles()[GameEngine.UP]) && !keys.get(engine.getP1Controlles()[GameEngine.DOWN])){ // Not up Or Down
players.get(0).sethDirection(0);
}
if(keys.get(engine.getP1Controlles()[GameEngine.LEFT])) { // Left
players.get(0).setvDirection(-1);
}
if(keys.get(engine.getP1Controlles()[GameEngine.RIGHT])) { // Right
players.get(0).setvDirection(1);
}
if(!keys.get(engine.getP1Controlles()[GameEngine.LEFT]) && !keys.get(engine.getP1Controlles()[GameEngine.RIGHT])){ // Not right or left
players.get(0).setvDirection(0);
}
if(keys.get(engine.getP1Controlles()[GameEngine.FIRE]) ){
if(players.get(0).isAbleToFire()){
p1Missiles.add(new Missile(players.get(0).getCenterX() - 15, (int)players.get(0).getLocY(), players.get(0).getAcceleration() + 3, "P1Laser.png", 4));
players.get(0).updateFireTime();
}
}
/**
* Player 2 Movement
*/
if(numOfPlayers > 1){
if(keys.get(engine.getP2Controlles()[GameEngine.UP]) ){ //UP
players.get(1).sethDirection(1);
}
if(keys.get(engine.getP2Controlles()[GameEngine.DOWN])){ // DOWN
players.get(1).sethDirection(-1);
}
if(!keys.get(engine.getP2Controlles()[GameEngine.UP]) && !keys.get(engine.getP2Controlles()[GameEngine.DOWN])){ // Not up Or Down
players.get(1).sethDirection(0);
}
if(keys.get(engine.getP2Controlles()[GameEngine.LEFT])) { // Left
players.get(1).setvDirection(-1);
}
if(keys.get(engine.getP2Controlles()[GameEngine.RIGHT])) { // Right
players.get(1).setvDirection(1);
}
if(!keys.get(engine.getP2Controlles()[GameEngine.LEFT]) && !keys.get(engine.getP2Controlles()[GameEngine.RIGHT])){ // Not right or left
players.get(1).setvDirection(0);
}
if(keys.get(engine.getP2Controlles()[GameEngine.FIRE]) ){
if(players.get(1).isAbleToFire()){
p2Missiles.add(new Missile(players.get(1).getCenterX() - 15, (int)players.get(1).getLocY(), players.get(1).getAcceleration() + 3, "P1Laser.png", 4));
players.get(1).updateFireTime();
}
}
}
}
@Override
public void render(JPanel p) {
sceneImage = new BufferedImage(this.stageWidth, this.stageHeight, Image.SCALE_FAST);
Graphics g = sceneImage.getGraphics();
bg.drawSprite(g, p);
Color c = g.getColor();
Font f = engine.getGameFont();
if(!isStarted){
if(f == null) {
f = g.getFont();
}
f = f.deriveFont(60F);
g.setColor(Color.DARK_GRAY);
g.setFont(f);
// Get the FontMetrics }
FontMetrics metrics = g.getFontMetrics(f);
// Determine the X coordinate for the text
int x = (stageWidth - metrics.stringWidth(this.title)) / 2;
// Determine the Y coordinate for the text
int y = ((stageHeight - metrics.getHeight()) / 2) - metrics.getAscent();
g.drawString(this.title, x, y);
g.setColor(c);
} protected abstract void launchWave(long time);
//print score private boolean isGameOver(){
f = f.deriveFont(15F); if(numOfPlayers == 1) {
g.setFont(f); return players.get(0).isGameOver();
}else{
return players.get(0).isGameOver() && players.get(1).isGameOver();
}
}
//print life bar private void movePlayers() {
for(int i=0; i<players.size(); i++){ /**
* Player 1 Movement:
*/
if(keys.get(engine.getP1Controlles()[GameEngine.UP]) ){ //UP
players.get(0).sethDirection(1);
}
if(keys.get(engine.getP1Controlles()[GameEngine.DOWN])){ // DOWN
players.get(0).sethDirection(-1);
}
if(!keys.get(engine.getP1Controlles()[GameEngine.UP]) && !keys.get(engine.getP1Controlles()[GameEngine.DOWN])){ // Not up Or Down
players.get(0).sethDirection(0);
}
if(keys.get(engine.getP1Controlles()[GameEngine.LEFT])) { // Left
players.get(0).setvDirection(-1);
}
if(keys.get(engine.getP1Controlles()[GameEngine.RIGHT])) { // Right
players.get(0).setvDirection(1);
}
if(!keys.get(engine.getP1Controlles()[GameEngine.LEFT]) && !keys.get(engine.getP1Controlles()[GameEngine.RIGHT])){ // Not right or left
players.get(0).setvDirection(0);
}
if(keys.get(engine.getP1Controlles()[GameEngine.FIRE]) ){
if(players.get(0).isAbleToFire() && !players.get(0).isGameOver()){
p1Missiles.add(new Missile(players.get(0).getCenterX() - 15, (int)players.get(0).getLocY(), players.get(0).getAcceleration() + 3, "P1Laser.png", 4));
players.get(0).updateFireTime();
}
if(engine.getP1Health() <= 0 && engine.getCredits() > 0) {
engine.revivePlayer(0);
players.get(0).resetPlayer();
g.drawRect(15,35*(i+1)+10,100,10); }
g.setColor(Color.GREEN); }
if (i==0 && engine.getP1Health()<=30) /**
g.setColor(Color.RED); * Player 2 Movement
else if( i==1 && engine.getP2Health()<=30) */
g.setColor(Color.RED); if(numOfPlayers > 1){
if(keys.get(engine.getP2Controlles()[GameEngine.UP]) ){ //UP
players.get(1).sethDirection(1);
}
if(keys.get(engine.getP2Controlles()[GameEngine.DOWN])){ // DOWN
players.get(1).sethDirection(-1);
}
if(!keys.get(engine.getP2Controlles()[GameEngine.UP]) && !keys.get(engine.getP2Controlles()[GameEngine.DOWN])){ // Not up Or Down
players.get(1).sethDirection(0);
}
if(keys.get(engine.getP2Controlles()[GameEngine.LEFT])) { // Left
players.get(1).setvDirection(-1);
}
if(keys.get(engine.getP2Controlles()[GameEngine.RIGHT])) { // Right
players.get(1).setvDirection(1);
}
if(!keys.get(engine.getP2Controlles()[GameEngine.LEFT]) && !keys.get(engine.getP2Controlles()[GameEngine.RIGHT])){ // Not right or left
players.get(1).setvDirection(0);
}
if(keys.get(engine.getP2Controlles()[GameEngine.FIRE]) ){
if(players.get(1).isAbleToFire() && !players.get(1).isGameOver()){
p2Missiles.add(new Missile(players.get(1).getCenterX() - 15, (int)players.get(1).getLocY(), players.get(1).getAcceleration() + 3, "P1Laser.png", 4));
players.get(1).updateFireTime();
}
if(engine.getP2Health() <= 0 && engine.getCredits() > 0) {
engine.revivePlayer(1);
players.get(0).resetPlayer();
g.fillRect(15,35*(i+1)+10,((i == 0) ? engine.getP1Health() : engine.getP2Health()),10); }
}
} }
}
@Override
public void render(JPanel p) {
sceneImage = new BufferedImage(this.stageWidth, this.stageHeight, Image.SCALE_FAST);
Graphics g = sceneImage.getGraphics();
bg.drawSprite(g, p);
Color c = g.getColor();
Font f = engine.getGameFont();
if(!isStarted){
if(f == null) {
f = g.getFont();
}
f = f.deriveFont(60F);
g.setColor(Color.DARK_GRAY);
g.setFont(f);
//print credits // Get the FontMetrics
g.setColor(Color.WHITE); FontMetrics metrics = g.getFontMetrics(f);
g.drawString("Credits: "+ engine.getCredits(), stageWidth/2, 30); // Determine the X coordinate for the text
int x = (stageWidth - metrics.stringWidth(this.title)) / 2;
// Determine the Y coordinate for the text
int y = ((stageHeight - metrics.getHeight()) / 2) - metrics.getAscent();
g.drawString(this.title, x, y);
g.setColor(c);
}
if (isGameOver())
{
try {
System.in.read();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
//print score
f = f.deriveFont(15F);
g.setFont(f);
//print life bar
for(int i=0; i<players.size(); i++){
g.setColor(Color.WHITE);
g.drawRect(15,35*(i+1)+10,100,10);
g.setColor(Color.GREEN);
if (i==0 && engine.getP1Health()<=30)
g.setColor(Color.RED);
else if( i==1 && engine.getP2Health()<=30)
g.setColor(Color.RED);
g.fillRect(15,35*(i+1)+10,((i == 0) ? engine.getP1Health() : engine.getP2Health()),10);
}
//print credits
g.setColor(Color.WHITE);
g.drawString("Credits: "+ engine.getCredits(), stageWidth/2, 30);
for(int i = 0 ; i < p1Missiles.size() ; i++){ for(int i = 0 ; i < p1Missiles.size() ; i++){
p1Missiles.get(i).drawSprite(g,p); p1Missiles.get(i).drawSprite(g,p);
} }
for(int i = 0 ; i < p2Missiles.size() ; i++){ for(int i = 0 ; i < p2Missiles.size() ; i++){
p2Missiles.get(i).drawSprite(g,p); p2Missiles.get(i).drawSprite(g,p);
} }
for(int i = 0 ; i < enemyMissiles.size() ; i++){ for(int i = 0 ; i < enemyMissiles.size() ; i++){
enemyMissiles.get(i).drawSprite(g,p); enemyMissiles.get(i).drawSprite(g,p);
} }
for(int i = 0 ; i < players.size() ; i++){ for(int i = 0 ; i < players.size() ; i++){
if(i == 0){ if(i == 0){
if(engine.getP1Health() > 0){ if(engine.getP1Health() > 0){
players.get(i).drawSprite(g,p); players.get(i).drawSprite(g,p);
g.setColor(Color.WHITE); g.setColor(Color.WHITE);
g.drawString("Player "+ (i+1) +" - Lives: " + ((i == 0) ? engine.getP1Lives() : engine.getP2Lives())+ ", Score: " + ((i == 0) ? engine.getP1Score() : engine.getP2Score()), 15, 35*(i+1)); g.drawString("Player "+ (i+1) +" - Lives: " + ((i == 0) ? engine.getP1Lives() : engine.getP2Lives())+ ", Score: " + ((i == 0) ? engine.getP1Score() : engine.getP2Score()), 15, 35*(i+1));
}else{ }else{
if(players.get(i).isGameOver()){ if(players.get(i).isGameOver()){
renderGameOver(g, p, i); renderGameOver(g, p, i);
}else{ }else{
renderPressStart(g, p, i); renderPressStart(g, p, i);
} }
} }
}else{ }else{
if(engine.getP2Health() > 0){ if(engine.getP2Health() > 0){
players.get(i).drawSprite(g,p); players.get(i).drawSprite(g,p);
g.setColor(Color.WHITE); g.setColor(Color.WHITE);
g.drawString("Player "+ (i+1) +" - Lives: " + ((i == 0) ? engine.getP1Lives() : engine.getP2Lives())+ ", Score: " + ((i == 0) ? engine.getP1Score() : engine.getP2Score()), 15, 35*(i+1)); g.drawString("Player "+ (i+1) +" - Lives: " + ((i == 0) ? engine.getP1Lives() : engine.getP2Lives())+ ", Score: " + ((i == 0) ? engine.getP1Score() : engine.getP2Score()), 15, 35*(i+1));
}else{ }else{
if(players.get(i).isGameOver()){ if(players.get(i).isGameOver()){
renderGameOver(g, p, i); renderGameOver(g, p, i);
}else{ }else{
renderPressStart(g, p, i); renderPressStart(g, p, i);
} }
} }
} }
} }
for(int i = 0 ; i < waves.size() ; i++){ for(int i = 0 ; i < waves.size() ; i++){
waves.get(i).render(g,p); waves.get(i).render(g,p);
} }
} }
protected void renderPressStart(Graphics g, JPanel p, int i){ protected void renderPressStart(Graphics g, JPanel p, int i){
long now = System.currentTimeMillis(); long now = System.currentTimeMillis();
if(now - lastPulseTime >= PRESS_START_PULE * 1000){ if(now - lastPulseTime >= PRESS_START_PULE * 1000){
toDrawStart = !toDrawStart; toDrawStart = !toDrawStart;
lastPulseTime = now; lastPulseTime = now;
} }
if(i == 0){ if(i == 0){
g.drawString(engine.getP1CreditTime()+"", 15, 35 * (i + 1)); g.drawString(engine.getP1CreditTime()+"", 15, 35 * (i + 1));
if(engine.getP1CreditTime() <= 0){ if(engine.getP1CreditTime() <= 0){
players.get(i).setGameOver(true); players.get(i).setGameOver(true);
} }
}else{ }else{
g.drawString(engine.getP2CreditTime()+"", 15, 35 * (i + 1)); g.drawString(engine.getP2CreditTime()+"", 15, 35 * (i + 1));
if(engine.getP2CreditTime() <= 0){ if(engine.getP2CreditTime() <= 0){
players.get(i).setGameOver(true); players.get(i).setGameOver(true);
} }
} }
if(toDrawStart) { if(toDrawStart) {
g.drawString("PRESS START", 45, 35 * (i + 1)); g.drawString("PRESS START", 45, 35 * (i + 1));
} }
players.get(i).setLocY(-500); players.get(i).setLocY(-500);
players.get(i).setLocX(-500); players.get(i).setLocX(-500);
} }
protected void renderGameOver(Graphics g, JPanel p, int i){ protected void renderGameOver(Graphics g, JPanel p, int i){
long now = System.currentTimeMillis(); System.out.println("HERE");
players.get(i).setGameOver(true); long now = System.currentTimeMillis();
if(now - lastPulseTime >= PRESS_START_PULE * 1000){ players.get(i).setGameOver(true);
toDrawStart = !toDrawStart; if(now - lastPulseTime >= PRESS_START_PULE * 1000){
lastPulseTime = now; toDrawStart = !toDrawStart;
} lastPulseTime = now;
if(toDrawStart) { }
g.drawString("P" + (i+1) + " GAME OVER", 15, 35 * (i + 1)); if(toDrawStart) {
} g.drawString("P" + (i+1) + " GAME OVER", 15, 35 * (i + 1));
} }
}
public void checkCollision() { public void checkCollision() {
Vector<Missile> p1MTR, p2MTR, eMTR; Vector<Missile> p1MTR, p2MTR, eMTR;
eMTR = new Vector<>(); eMTR = new Vector<>();
p1MTR = new Vector<>(); p1MTR = new Vector<>();
p2MTR = new Vector<>(); p2MTR = new Vector<>();
//for each player check collisions //for each player check collisions
for (int i = 0; i < players.size(); i++) { for (int i = 0; i < players.size(); i++) {
//player vs. enemy missile //player vs. enemy missile
for (int j = 0; j < enemyMissiles.size(); j++) { for (int j = 0; j < enemyMissiles.size(); j++) {
if(CollisionUtil.collidesWith(players.get(i),enemyMissiles.get(j))){ if(CollisionUtil.collidesWith(players.get(i),enemyMissiles.get(j))){
playerHit(i); playerHit(i);
if(playerIsAlive(i)) { if(playerIsAlive(i)) {
eMTR.add(enemyMissiles.get(j)); eMTR.add(enemyMissiles.get(j));
} }
System.out.println("Hit Missile"); System.out.println("Hit Missile");
} }
} }
//player vs. enemy ship //player vs. enemy ship
for (int j = 0; j < waves.size(); j++) { for (int j = 0; j < waves.size(); j++) {
// Ship hits enemy // Ship hits enemy
for (int k = 0; k < waves.get(j).getEnemies().size(); k++) { for (int k = 0; k < waves.get(j).getEnemies().size(); k++) {
if (CollisionUtil.collidesWith(waves.get(j).getEnemies().get(k), players.get(i))) { if (CollisionUtil.collidesWith(waves.get(j).getEnemies().get(k), players.get(i))) {
if(!waves.get(j).getEnemies().get(k).isDead()){ if(!waves.get(j).getEnemies().get(k).isDead()){
playerHit(i); playerHit(i);
} }
if(playerIsAlive(i)) { if(playerIsAlive(i)) {
waves.get(j).enemyHit(waves.get(j).getEnemies().get(k)); waves.get(j).enemyHit(waves.get(j).getEnemies().get(k));
} }
} }
} }
} }
//player 1 missile vs. enemy //player 1 missile vs. enemy
if(i == 0){ if(i == 0){
for(int m = 0 ; m < p1Missiles.size() ; m++){ for(int m = 0 ; m < p1Missiles.size() ; m++){
for (int j = 0; j < waves.size(); j++) { for (int j = 0; j < waves.size(); j++) {
for (int k = 0; k < waves.get(j).getEnemies().size(); k++) { for (int k = 0; k < waves.get(j).getEnemies().size(); k++) {
if (CollisionUtil.collidesWith(waves.get(j).getEnemies().get(k), p1Missiles.get(m))) { if (CollisionUtil.collidesWith(waves.get(j).getEnemies().get(k), p1Missiles.get(m))) {
waves.get(j).enemyHit(waves.get(j).getEnemies().get(k)); //remove enemy life waves.get(j).enemyHit(waves.get(j).getEnemies().get(k)); //remove enemy life
if (waves.get(j).getEnemies().get(k).isDead()) //if enemy is dead if (waves.get(j).getEnemies().get(k).isDead()) //if enemy is dead
engine.setScore(i,10); engine.setScore(i,10);
p1MTR.add(p1Missiles.get(m)); p1MTR.add(p1Missiles.get(m));
} }
} }
} }
} }
} }
//player 1 missile vs. enemy //player 1 missile vs. enemy
else { else {
for(int m = 0 ; m < p2Missiles.size() ; m++){ for(int m = 0 ; m < p2Missiles.size() ; m++){
for (int j = 0; j < waves.size(); j++) { for (int j = 0; j < waves.size(); j++) {
for (int k = 0; k < waves.get(j).getEnemies().size(); k++) { for (int k = 0; k < waves.get(j).getEnemies().size(); k++) {
if (CollisionUtil.collidesWith(waves.get(j).getEnemies().get(k), p2Missiles.get(m))) { if (CollisionUtil.collidesWith(waves.get(j).getEnemies().get(k), p2Missiles.get(m))) {
waves.get(j).enemyHit(waves.get(j).getEnemies().get(k)); //remove enemy life waves.get(j).enemyHit(waves.get(j).getEnemies().get(k)); //remove enemy life
if (waves.get(j).getEnemies().get(k).isDead()) //if enemy is dead if (waves.get(j).getEnemies().get(k).isDead()) //if enemy is dead
engine.setScore(i,10); engine.setScore(i,10);
p2MTR.add(p2Missiles.get(m)); p2MTR.add(p2Missiles.get(m));
} }
} }
} }
} }
} }
} }
p1Missiles.removeAll(p1MTR); p1Missiles.removeAll(p1MTR);
p2Missiles.removeAll(p2MTR); p2Missiles.removeAll(p2MTR);
enemyMissiles.removeAll(eMTR); enemyMissiles.removeAll(eMTR);
} }
protected boolean playerIsAlive(int i){ protected boolean playerIsAlive(int i){
if(i == 0){ if(i == 0){
return !(engine.getP1Lives() <= 0); return !(engine.getP1Lives() <= 0);
}else{ }else{
return !(engine.getP2Lives() <= 0); return !(engine.getP2Lives() <= 0);
} }
} }
protected void playerHit(int i){ protected void playerHit(int i){
if(players.get(i).isMortal()){ if(players.get(i).isMortal()){
engine.setPlayerHealth(i, -10); engine.setPlayerHealth(i, -10);
if(i == 0){ if(i == 0){
if(engine.getP1Health() == 100){ if(engine.getP1Health() == 100){
players.get(i).resetPlayer(); players.get(i).resetPlayer();
} }
}else{ }else{
if(engine.getP2Health() == 100){ if(engine.getP2Health() == 100){
players.get(i).resetPlayer(); players.get(i).resetPlayer();
} }
} }
} }
} }
public void enemyFire(int x, int y, int acc) { public void enemyFire(int x, int y, int acc) {
enemyMissiles.add(new Missile(x, y, acc,"E1-Fire.png", 15)); enemyMissiles.add(new Missile(x, y, acc,"E1-Fire.png", 15));
} }
@Override @Override
public void keyTyped(KeyEvent keyEvent) { public void keyTyped(KeyEvent keyEvent) {
} }
@Override @Override
public void keyPressed(KeyEvent keyEvent) { public void keyPressed(KeyEvent keyEvent) {
if(isStarted) if(isStarted)
keys.put(keyEvent.getKeyCode(), true); keys.put(keyEvent.getKeyCode(), true);
} }
@Override @Override
public void keyReleased(KeyEvent keyEvent) { public void keyReleased(KeyEvent keyEvent) {
if(isStarted) if(isStarted)
keys.put(keyEvent.getKeyCode(), false); keys.put(keyEvent.getKeyCode(), false);
} }
} }

View file

@ -1,16 +1,20 @@
package com.sagi.dayan.Games.Stage; package com.sagi.dayan.Games.Stage;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyEvent;
import java.awt.image.BufferedImage;
import java.io.IOException;
import javax.swing.JPanel;
import sun.audio.AudioPlayer;
import sun.audio.AudioStream;
import com.sagi.dayan.Games.Elements.MenuBoxSprite; import com.sagi.dayan.Games.Elements.MenuBoxSprite;
import com.sagi.dayan.Games.Engine.GameEngine; import com.sagi.dayan.Games.Engine.GameEngine;
import com.sagi.dayan.Games.Utils.Utils; import com.sagi.dayan.Games.Utils.Utils;
import sun.audio.AudioPlayer;
import sun.audio.AudioStream;
import javax.swing.*;
import java.awt.*;
import java.awt.event.KeyEvent;
import java.awt.image.BufferedImage;
import java.io.*;
/** /**
* Created by sagi on 2/24/16. * Created by sagi on 2/24/16.
@ -51,6 +55,15 @@ public class MainMenuScene extends Scene {
Graphics g = sceneImage.getGraphics(); Graphics g = sceneImage.getGraphics();
g.drawImage(menuBox.getbImage(), 0, 0, p); g.drawImage(menuBox.getbImage(), 0, 0, p);
menuBox.drawSprite(g, p); menuBox.drawSprite(g, p);
Font f = engine.getGameFont();
f = f.deriveFont(25F);
g.setFont(f);
g.drawString("Player1 record: " +engine.p1HighScore, 700, 50);
g.drawString("Player2 record: " +engine.p2HighScore, 700, 100);
} }
@Override @Override

View file

@ -4,15 +4,14 @@ package com.sagi.dayan.Games.Stage;
* Created by sagi on 2/8/16. * Created by sagi on 2/8/16.
*/ */
import com.sagi.dayan.Games.Elements.*;
import com.sagi.dayan.Games.Engine.GameEngine;
import javax.swing.*;
import java.awt.*;
import java.awt.event.KeyListener; import java.awt.event.KeyListener;
import java.awt.event.MouseAdapter; import java.awt.event.MouseAdapter;
import java.awt.image.BufferedImage; import java.awt.image.BufferedImage;
import javax.swing.JPanel;
import com.sagi.dayan.Games.Engine.GameEngine;
public abstract class Scene extends MouseAdapter implements KeyListener{ public abstract class Scene extends MouseAdapter implements KeyListener{
public int getStageWidth() { public int getStageWidth() {

View file

@ -0,0 +1,63 @@
package com.sagi.dayan.Games.Stage;
import com.sagi.dayan.Games.Elements.Wave;
import com.sagi.dayan.Games.Engine.GameEngine;
import com.sagi.dayan.Games.Utils.WaveConfig;
import com.sagi.dayan.Games.Utils.WaveConfigs;
/**
* Created by sagi on 3/19/16.
*/
public class SecondStage extends Level{
protected final int NUM_OF_WAVES = 4;
public SecondStage(int width, int height, int numOfPlayers, GameEngine engine, String stageTitle, int[] waveDelay) {
super(width, height, numOfPlayers, engine, stageTitle, waveDelay);
numOfWaves = NUM_OF_WAVES;
}
@Override
protected void launchWave(long now) {
lastWaveTime = now;
System.out.println("New Wave!! " + currentWave + ", Time: " + now);
WaveConfig wc;
int numOfEnemies = 5, numOfHits = 1;
double launchDelay = 0.5, fireDelay = 5;
switch (currentWave){
case 0:
numOfEnemies = 5;
fireDelay = 0.5;
launchDelay = 0.5;
numOfHits = 1;
wc = engine.getWaveConfigs().getWaveConfig(6);
break;
case 1:
numOfEnemies = 5;
fireDelay = 0.3;
launchDelay = 1;
numOfHits = 2;
wc = engine.getWaveConfigs().getWaveConfig(3);
break;
case 2:
numOfEnemies = 10;
fireDelay = 0.3;
launchDelay = 1;
numOfHits = 3;
wc = engine.getWaveConfigs().getWaveConfig(2);
break;
case 3:
numOfEnemies = 15;
fireDelay = 0.2;
launchDelay = 1;
numOfHits = 5;
wc = engine.getWaveConfigs().getWaveConfig(7);
break;
default:
wc = engine.getWaveConfigs().getWaveConfig(WaveConfigs.DEMO);
break;
}
waves.add(new Wave(numOfEnemies, wc.getMoveVector(), fireDelay, wc.getStepDelay(), launchDelay, wc.getAcc(), "L1-ES1.png", wc.getStartX(), wc.getStartY(), this, numOfHits));
currentWave++;
}
}

View file

@ -1,17 +1,19 @@
package com.sagi.dayan.Games.Stage; package com.sagi.dayan.Games.Stage;
import com.sagi.dayan.Games.Engine.GameEngine; import java.awt.Graphics;
import com.sagi.dayan.Games.Utils.Utils; import java.awt.Image;
import sun.audio.AudioPlayer;
import sun.audio.AudioStream;
import javax.imageio.ImageIO;
import javax.swing.*;
import java.awt.*;
import java.awt.event.KeyEvent; import java.awt.event.KeyEvent;
import java.awt.image.BufferedImage; import java.awt.image.BufferedImage;
import java.io.IOException; import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JPanel;
import com.sagi.dayan.Games.Engine.GameEngine;
import com.sagi.dayan.Games.Utils.Utils;
//import sun.audio.AudioPlayer;
//import sun.audio.AudioStream;
/** /**
* Created by sagi on 2/27/16. * Created by sagi on 2/27/16.
*/ */

View file

@ -1,13 +1,12 @@
package com.sagi.dayan.Games.Stage; package com.sagi.dayan.Games.Stage;
import com.sagi.dayan.Games.Engine.GameEngine; import java.awt.Graphics;
import com.sagi.dayan.Games.Utils.Utils;
import javax.swing.*;
import java.awt.*;
import java.awt.image.BufferStrategy;
import java.util.Vector; import java.util.Vector;
import javax.swing.JPanel;
import com.sagi.dayan.Games.Engine.GameEngine;
/** /**
* Created by sagi on 2/8/16. * Created by sagi on 2/8/16.
*/ */

View file

@ -0,0 +1,63 @@
package com.sagi.dayan.Games.Stage;
import com.sagi.dayan.Games.Elements.Wave;
import com.sagi.dayan.Games.Engine.GameEngine;
import com.sagi.dayan.Games.Utils.WaveConfig;
import com.sagi.dayan.Games.Utils.WaveConfigs;
/**
* Created by sagi on 3/19/16.
*/
public class ThirdStage extends Level{
protected final int NUM_OF_WAVES = 4;
public ThirdStage(int width, int height, int numOfPlayers, GameEngine engine, String stageTitle, int[] waveDelay) {
super(width, height, numOfPlayers, engine, stageTitle, waveDelay);
numOfWaves = NUM_OF_WAVES;
}
@Override
protected void launchWave(long now) {
lastWaveTime = now;
System.out.println("New Wave!! " + currentWave + ", Time: " + now);
WaveConfig wc;
int numOfEnemies = 5, numOfHits = 1;
double launchDelay = 0.5, fireDelay = 5;
switch (currentWave){
case 0:
numOfEnemies = 5;
fireDelay = 0.5;
launchDelay = 0.5;
numOfHits = 1;
wc = engine.getWaveConfigs().getWaveConfig(6);
break;
case 1:
numOfEnemies = 5;
fireDelay = 0.3;
launchDelay = 1;
numOfHits = 2;
wc = engine.getWaveConfigs().getWaveConfig(3);
break;
case 2:
numOfEnemies = 10;
fireDelay = 0.3;
launchDelay = 1;
numOfHits = 3;
wc = engine.getWaveConfigs().getWaveConfig(2);
break;
case 3:
numOfEnemies = 15;
fireDelay = 0.2;
launchDelay = 1;
numOfHits = 5;
wc = engine.getWaveConfigs().getWaveConfig(7);
break;
default:
wc = engine.getWaveConfigs().getWaveConfig(WaveConfigs.DEMO);
break;
}
waves.add(new Wave(numOfEnemies, wc.getMoveVector(), fireDelay, wc.getStepDelay(), launchDelay, wc.getAcc(), "L1-ES1.png", wc.getStartX(), wc.getStartY(), this, numOfHits));
currentWave++;
}
}

View file

@ -1,12 +1,12 @@
package com.sagi.dayan.Games.Utils; package com.sagi.dayan.Games.Utils;
import sun.audio.AudioPlayer;
import sun.audio.AudioStream;
import java.io.IOException; import java.io.IOException;
import java.io.InputStream; import java.io.InputStream;
import java.net.URL; import java.net.URL;
import sun.audio.AudioPlayer;
import sun.audio.AudioStream;
/** /**
* Created by sagi on 2/24/16. * Created by sagi on 2/24/16.
*/ */