Never ending game fix
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1 changed files with 7 additions and 7 deletions
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@ -171,24 +171,24 @@ public class GameEngine {
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currentLevel++;
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stage.removeMouseListener(scene);
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stage.removeKeyListener(scene);
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switch (currentLevel){
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switch (currentLevel%7){
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case 0:
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scene = new FirstStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE 1.0 =-", new int[]{5, 5});
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scene = new FirstStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE "+(currentLevel+1)+".0 =-", new int[]{5, 5});
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break;
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case 1:
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scene = new SecondStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE 2.0 =-", new int[]{5, 5,5});
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scene = new SecondStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE "+(currentLevel+1)+".0 =-", new int[]{5, 5,5});
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break;
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case 2:
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scene = new ThirdStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE 3.0 =-", new int[]{5, 0,2,8});
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scene = new ThirdStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE "+(currentLevel+1)+".0 =-", new int[]{5, 0,2,8});
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break;
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case 3:
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scene = new FourthStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE 4.0 =-", new int[]{5, 0,0,7});
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scene = new FourthStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE "+(currentLevel+1)+".0 =-", new int[]{5, 0,0,7});
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break;
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case 4:
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scene = new FifthStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE 5.0 =-", new int[]{5, 1,3,8, 10, 10});
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scene = new FifthStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE "+(currentLevel+1)+".0 =-", new int[]{5, 1,3,8, 10, 10});
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break;
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case 5:
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scene = new SixthStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE 6.0 =-", new int[]{5, 0,0,0, 0, 0, 10, 20});
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scene = new SixthStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE "+(currentLevel+1)+".0 =-", new int[]{5, 0,0,0, 0, 0, 10, 20});
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break;
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case 6:
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scene = new BlitzStage(pWidth, pHeight, numOfPlayers, this, "-= BLITZ STAGE =-", new int[]{5, 0,0,0, 0, 0, 0, 0, 0, 0, 0});
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