- 6 stages + blitz stage
- waves re-arranged and timed with fire delay, launch delay, enemy lives, and number of enemies
This commit is contained in:
parent
babeb3e370
commit
6bb97c19c1
10 changed files with 337 additions and 88 deletions
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@ -173,16 +173,25 @@ public class GameEngine {
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stage.removeKeyListener(scene);
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switch (currentLevel){
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case 0:
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scene = new FirstStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE 1.0 =-", new int[]{5, 1,1,1});
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scene = new FirstStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE 1.0 =-", new int[]{5, 5});
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break;
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case 1:
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scene = new SecondStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE 2.0 =-", new int[]{5, 5,5,5});
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scene = new SecondStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE 2.0 =-", new int[]{5, 5,5});
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break;
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case 2:
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scene = new ThirdStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE 3.0 =-", new int[]{5, 0,0,8});
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scene = new ThirdStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE 3.0 =-", new int[]{5, 0,2,8});
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break;
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case 3:
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scene = new FourthStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE 4.0 =-", new int[]{5, 0,0,8});
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scene = new FourthStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE 4.0 =-", new int[]{5, 0,0,7});
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break;
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case 4:
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scene = new FifthStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE 5.0 =-", new int[]{5, 1,3,8, 10, 10});
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break;
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case 5:
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scene = new SixthStage(pWidth, pHeight, numOfPlayers, this, "-= STAGE 6.0 =-", new int[]{5, 0,0,0, 0, 0, 10, 20});
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break;
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case 6:
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scene = new BlitzStage(pWidth, pHeight, numOfPlayers, this, "-= BLITZ STAGE =-", new int[]{5, 0,0,0, 0, 0, 0, 0, 0, 0, 0});
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break;
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}
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91
src/com/sagi/dayan/Games/Stage/BlitzStage.java
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91
src/com/sagi/dayan/Games/Stage/BlitzStage.java
Normal file
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@ -0,0 +1,91 @@
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package com.sagi.dayan.Games.Stage;
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import com.sagi.dayan.Games.Elements.Wave;
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import com.sagi.dayan.Games.Engine.GameEngine;
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import com.sagi.dayan.Games.Utils.WaveConfig;
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import com.sagi.dayan.Games.Utils.WaveConfigs;
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/**
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* Created by sagi on 3/19/16.
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*/
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public class BlitzStage extends Level{
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protected final int NUM_OF_WAVES = 4;
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public BlitzStage(int width, int height, int numOfPlayers, GameEngine engine, String stageTitle, int[] waveDelay) {
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super(width, height, numOfPlayers, engine, stageTitle, waveDelay);
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numOfWaves = NUM_OF_WAVES;
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}
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@Override
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protected void launchWave(long now) {
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lastWaveTime = now;
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System.out.println("New Wave!! " + currentWave + ", Time: " + now);
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WaveConfig wc;
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int numOfEnemies = 5, numOfHits = 1;
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double launchDelay = 0.5, fireDelay = 5;
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switch (currentWave){
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case 0:
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numOfEnemies = 35;
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fireDelay = 0.5;
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launchDelay = 0.5;
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numOfHits = 1;
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wc = engine.getWaveConfigs().getWaveConfig(0);
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break;
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case 1:
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numOfEnemies = 35;
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fireDelay = 0.3;
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launchDelay = 0.5;
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numOfHits = 10;
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wc = engine.getWaveConfigs().getWaveConfig(1);
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break;
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case 2:
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numOfEnemies = 45;
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fireDelay = 0.3;
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launchDelay = 0.5;
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numOfHits = 10;
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wc = engine.getWaveConfigs().getWaveConfig(2);
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break;
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case 3:
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numOfEnemies = 45;
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fireDelay = 0.2;
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launchDelay = 0.4;
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numOfHits = 10;
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wc = engine.getWaveConfigs().getWaveConfig(3);
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break;
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case 4:
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numOfEnemies = 55;
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fireDelay = 0.2;
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launchDelay = 0.4;
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numOfHits = 10;
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wc = engine.getWaveConfigs().getWaveConfig(4);
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break;
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case 5:
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numOfEnemies = 55;
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fireDelay = 0.2;
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launchDelay = 0.4;
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numOfHits = 10;
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wc = engine.getWaveConfigs().getWaveConfig(5);
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break;
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case 6:
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numOfEnemies = 65;
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fireDelay = 0.2;
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launchDelay = 0.4;
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numOfHits = 10;
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wc = engine.getWaveConfigs().getWaveConfig(6);
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break;
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case 7:
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numOfEnemies = 65;
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fireDelay = 0.2;
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launchDelay = 0.4;
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numOfHits = 10;
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wc = engine.getWaveConfigs().getWaveConfig(7);
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break;
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default:
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wc = engine.getWaveConfigs().getWaveConfig(WaveConfigs.DEMO);
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break;
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}
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waves.add(new Wave(numOfEnemies, wc.getMoveVector(), fireDelay, wc.getStepDelay(), launchDelay, wc.getAcc(), "L1-ES1.png", wc.getStartX(), wc.getStartY(), this, numOfHits));
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currentWave++;
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}
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}
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77
src/com/sagi/dayan/Games/Stage/FifthStage.java
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77
src/com/sagi/dayan/Games/Stage/FifthStage.java
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@ -0,0 +1,77 @@
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package com.sagi.dayan.Games.Stage;
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import com.sagi.dayan.Games.Elements.Wave;
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import com.sagi.dayan.Games.Engine.GameEngine;
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import com.sagi.dayan.Games.Utils.WaveConfig;
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import com.sagi.dayan.Games.Utils.WaveConfigs;
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/**
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* Created by sagi on 3/19/16.
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*/
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public class FifthStage extends Level{
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protected final int NUM_OF_WAVES = 4;
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public FifthStage(int width, int height, int numOfPlayers, GameEngine engine, String stageTitle, int[] waveDelay) {
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super(width, height, numOfPlayers, engine, stageTitle, waveDelay);
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numOfWaves = NUM_OF_WAVES;
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}
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@Override
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protected void launchWave(long now) {
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lastWaveTime = now;
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System.out.println("New Wave!! " + currentWave + ", Time: " + now);
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WaveConfig wc;
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int numOfEnemies = 5, numOfHits = 1;
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double launchDelay = 0.5, fireDelay = 5;
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switch (currentWave){
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case 0:
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numOfEnemies = 15;
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fireDelay = 0.3;
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launchDelay = 0.7;
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numOfHits = 1;
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wc = engine.getWaveConfigs().getWaveConfig(1);
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break;
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case 1:
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numOfEnemies = 15;
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fireDelay = 0.3;
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launchDelay = 0.7;
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numOfHits = 2;
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wc = engine.getWaveConfigs().getWaveConfig(4);
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break;
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case 2:
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numOfEnemies = 20;
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fireDelay = 0.3;
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launchDelay = 0.7;
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numOfHits = 3;
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wc = engine.getWaveConfigs().getWaveConfig(5);
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break;
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case 3:
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numOfEnemies = 25;
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fireDelay = 0.3;
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launchDelay = 0.7;
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numOfHits = 3;
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wc = engine.getWaveConfigs().getWaveConfig(0);
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break;
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case 4:
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numOfEnemies = 35;
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fireDelay = 0.2;
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launchDelay = 0.5;
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numOfHits = 3;
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wc = engine.getWaveConfigs().getWaveConfig(3);
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break;
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case 5:
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numOfEnemies = 35;
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fireDelay = 0.1;
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launchDelay = 0.3;
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numOfHits = 5;
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wc = engine.getWaveConfigs().getWaveConfig(2);
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break;
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default:
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wc = engine.getWaveConfigs().getWaveConfig(WaveConfigs.DEMO);
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break;
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}
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waves.add(new Wave(numOfEnemies, wc.getMoveVector(), fireDelay, wc.getStepDelay(), launchDelay, wc.getAcc(), "L1-ES1.png", wc.getStartX(), wc.getStartY(), this, numOfHits));
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currentWave++;
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}
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}
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@ -10,7 +10,7 @@ import com.sagi.dayan.Games.Utils.WaveConfigs;
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*/
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public class FirstStage extends Level{
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protected final int NUM_OF_WAVES = 4;
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protected final int NUM_OF_WAVES = 2;
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public FirstStage(int width, int height, int numOfPlayers, GameEngine engine, String stageTitle, int[] waveDelay) {
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super(width, height, numOfPlayers, engine, stageTitle, waveDelay);
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@ -27,31 +27,24 @@ public class FirstStage extends Level{
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switch (currentWave){
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case 0:
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numOfEnemies = 5;
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fireDelay = 0.1;
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launchDelay = 0.5;
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fireDelay = 1.1;
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launchDelay = 2;
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numOfHits = 1;
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wc = engine.getWaveConfigs().getWaveConfig(6);
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wc = engine.getWaveConfigs().getWaveConfig(0);
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break;
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case 1:
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numOfEnemies = 5;
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fireDelay = 1;
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launchDelay = 1;
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numOfHits = 2;
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wc = engine.getWaveConfigs().getWaveConfig(3);
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fireDelay = 0.8;
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launchDelay = 2;
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numOfHits = 1;
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wc = engine.getWaveConfigs().getWaveConfig(1);
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break;
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case 2:
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numOfEnemies = 10;
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fireDelay = 0.8;
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launchDelay = 1;
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numOfHits = 3;
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wc = engine.getWaveConfigs().getWaveConfig(2);
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break;
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case 3:
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numOfEnemies = 15;
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fireDelay = 1.5;
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launchDelay = 1;
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numOfHits = 5;
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wc = engine.getWaveConfigs().getWaveConfig(7);
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fireDelay = 0.7;
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launchDelay = 1.5;
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numOfHits = 1;
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wc = engine.getWaveConfigs().getWaveConfig(2);
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break;
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default:
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wc = engine.getWaveConfigs().getWaveConfig(WaveConfigs.DEMO);
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@ -26,30 +26,30 @@ public class FourthStage extends Level{
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double launchDelay = 0.5, fireDelay = 5;
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switch (currentWave){
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case 0:
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numOfEnemies = 5;
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numOfEnemies = 10;
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fireDelay = 0.5;
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launchDelay = 0.5;
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launchDelay = 1;
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numOfHits = 1;
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wc = engine.getWaveConfigs().getWaveConfig(6);
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wc = engine.getWaveConfigs().getWaveConfig(3);
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break;
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case 1:
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numOfEnemies = 5;
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numOfEnemies = 15;
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fireDelay = 0.3;
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launchDelay = 1;
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numOfHits = 2;
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wc = engine.getWaveConfigs().getWaveConfig(3);
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launchDelay = 0.8;
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numOfHits = 1;
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wc = engine.getWaveConfigs().getWaveConfig(6);
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break;
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case 2:
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numOfEnemies = 10;
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fireDelay = 0.3;
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launchDelay = 1;
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numOfHits = 3;
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wc = engine.getWaveConfigs().getWaveConfig(2);
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launchDelay = 0.7;
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numOfHits = 1;
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wc = engine.getWaveConfigs().getWaveConfig(0);
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break;
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case 3:
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numOfEnemies = 15;
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numOfEnemies = 5;
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fireDelay = 0.2;
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launchDelay = 1;
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launchDelay = 0.7;
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numOfHits = 5;
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wc = engine.getWaveConfigs().getWaveConfig(7);
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break;
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@ -221,9 +221,7 @@ public abstract class Level extends Scene {
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p1Missiles.add(new Missile(players.get(0).getCenterX() - 15, (int)players.get(0).getLocY(),getStageWidth(),getStageHeight(), players.get(0).getAcceleration() + 3, "P1Laser.png", 4));
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players.get(0).updateFireTime();
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}
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}
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if(keys.get(engine.getP1Controlles()[GameEngine.USE_CREDIT]) && engine.getP1Health() <= 0 ){
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if(engine.getCredits() > 0) {
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if(engine.getP1Health() <= 0 && engine.getCredits() > 0) {
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engine.revivePlayer(0);
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players.get(0).resetPlayer();
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@ -257,9 +255,7 @@ public abstract class Level extends Scene {
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p2Missiles.add(new Missile(players.get(1).getCenterX() - 15, (int)players.get(1).getLocY(),getStageWidth(),getStageHeight(),players.get(1).getAcceleration() + 3, "P1Laser.png", 4));
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players.get(1).updateFireTime();
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}
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}
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if(keys.get(engine.getP2Controlles()[GameEngine.USE_CREDIT]) && engine.getP2Health() <= 0 ){
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if(engine.getCredits() > 0) {
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if(engine.getP2Health() <= 0 && engine.getCredits() > 0) {
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engine.revivePlayer(1);
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players.get(1).resetPlayer();
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@ -10,7 +10,7 @@ import com.sagi.dayan.Games.Utils.WaveConfigs;
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*/
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public class SecondStage extends Level{
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protected final int NUM_OF_WAVES = 4;
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protected final int NUM_OF_WAVES = 3;
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public SecondStage(int width, int height, int numOfPlayers, GameEngine engine, String stageTitle, int[] waveDelay) {
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super(width, height, numOfPlayers, engine, stageTitle, waveDelay);
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@ -27,31 +27,31 @@ public class SecondStage extends Level{
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switch (currentWave){
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case 0:
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numOfEnemies = 5;
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fireDelay = 0.5;
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launchDelay = 0.5;
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fireDelay = 1;
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launchDelay = 2;
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numOfHits = 1;
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wc = engine.getWaveConfigs().getWaveConfig(6);
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break;
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case 1:
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numOfEnemies = 5;
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fireDelay = 0.3;
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launchDelay = 1;
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numOfHits = 2;
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wc = engine.getWaveConfigs().getWaveConfig(3);
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break;
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case 2:
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case 1:
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numOfEnemies = 10;
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fireDelay = 0.3;
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launchDelay = 1;
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numOfHits = 3;
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wc = engine.getWaveConfigs().getWaveConfig(2);
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fireDelay = 0.8;
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launchDelay = 1.5;
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numOfHits = 1;
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wc = engine.getWaveConfigs().getWaveConfig(4);
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break;
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case 2:
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numOfEnemies = 15;
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fireDelay = 0.7;
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launchDelay = 1.3;
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numOfHits = 1;
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wc = engine.getWaveConfigs().getWaveConfig(5);
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break;
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case 3:
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numOfEnemies = 15;
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fireDelay = 0.2;
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numOfEnemies = 20;
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fireDelay = 0.6;
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launchDelay = 1;
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numOfHits = 5;
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wc = engine.getWaveConfigs().getWaveConfig(7);
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numOfHits = 2;
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wc = engine.getWaveConfigs().getWaveConfig(6);
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break;
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default:
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wc = engine.getWaveConfigs().getWaveConfig(WaveConfigs.DEMO);
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84
src/com/sagi/dayan/Games/Stage/SixthStage.java
Normal file
84
src/com/sagi/dayan/Games/Stage/SixthStage.java
Normal file
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@ -0,0 +1,84 @@
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package com.sagi.dayan.Games.Stage;
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import com.sagi.dayan.Games.Elements.Wave;
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import com.sagi.dayan.Games.Engine.GameEngine;
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import com.sagi.dayan.Games.Utils.WaveConfig;
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import com.sagi.dayan.Games.Utils.WaveConfigs;
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/**
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* Created by sagi on 3/19/16.
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*/
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public class SixthStage extends Level{
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protected final int NUM_OF_WAVES = 4;
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public SixthStage(int width, int height, int numOfPlayers, GameEngine engine, String stageTitle, int[] waveDelay) {
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super(width, height, numOfPlayers, engine, stageTitle, waveDelay);
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numOfWaves = NUM_OF_WAVES;
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}
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@Override
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protected void launchWave(long now) {
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lastWaveTime = now;
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System.out.println("New Wave!! " + currentWave + ", Time: " + now);
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WaveConfig wc;
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int numOfEnemies = 5, numOfHits = 1;
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double launchDelay = 0.5, fireDelay = 5;
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switch (currentWave){
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case 0:
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numOfEnemies = 25;
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fireDelay = 0.5;
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launchDelay = 0.5;
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numOfHits = 1;
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wc = engine.getWaveConfigs().getWaveConfig(2);
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break;
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case 1:
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numOfEnemies = 25;
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fireDelay = 0.3;
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launchDelay = 0.5;
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numOfHits = 2;
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wc = engine.getWaveConfigs().getWaveConfig(1);
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break;
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case 2:
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numOfEnemies = 30;
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fireDelay = 0.3;
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launchDelay = 0.5;
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numOfHits = 3;
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wc = engine.getWaveConfigs().getWaveConfig(0);
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break;
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case 3:
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numOfEnemies = 15;
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fireDelay = 0.2;
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launchDelay = 0.4;
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numOfHits = 4;
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wc = engine.getWaveConfigs().getWaveConfig(6);
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break;
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case 4:
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numOfEnemies = 35;
|
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fireDelay = 0.2;
|
||||
launchDelay = 0.4;
|
||||
numOfHits = 4;
|
||||
wc = engine.getWaveConfigs().getWaveConfig(6);
|
||||
break;
|
||||
case 5:
|
||||
numOfEnemies = 35;
|
||||
fireDelay = 0.2;
|
||||
launchDelay = 0.4;
|
||||
numOfHits = 4;
|
||||
wc = engine.getWaveConfigs().getWaveConfig(4);
|
||||
break;
|
||||
case 6:
|
||||
numOfEnemies = 35;
|
||||
fireDelay = 0.2;
|
||||
launchDelay = 0.4;
|
||||
numOfHits = 4;
|
||||
wc = engine.getWaveConfigs().getWaveConfig(7);
|
||||
break;
|
||||
default:
|
||||
wc = engine.getWaveConfigs().getWaveConfig(WaveConfigs.DEMO);
|
||||
break;
|
||||
}
|
||||
waves.add(new Wave(numOfEnemies, wc.getMoveVector(), fireDelay, wc.getStepDelay(), launchDelay, wc.getAcc(), "L1-ES1.png", wc.getStartX(), wc.getStartY(), this, numOfHits));
|
||||
currentWave++;
|
||||
}
|
||||
}
|
|
@ -46,7 +46,6 @@ public class Stage extends JPanel implements Runnable{
|
|||
|
||||
@Override
|
||||
public void paintComponent(Graphics g) {
|
||||
// System.out.println("Paint Component");
|
||||
super.paintComponent(g);
|
||||
g.drawImage(engine.getScene(),0,0,this);
|
||||
g.dispose();
|
||||
|
|
|
@ -26,32 +26,32 @@ public class ThirdStage extends Level{
|
|||
double launchDelay = 0.5, fireDelay = 5;
|
||||
switch (currentWave){
|
||||
case 0:
|
||||
numOfEnemies = 5;
|
||||
fireDelay = 0.5;
|
||||
launchDelay = 0.5;
|
||||
numOfEnemies = 10;
|
||||
fireDelay = 0.8;
|
||||
launchDelay = 1.5;
|
||||
numOfHits = 1;
|
||||
wc = engine.getWaveConfigs().getWaveConfig(6);
|
||||
wc = engine.getWaveConfigs().getWaveConfig(7);
|
||||
break;
|
||||
case 1:
|
||||
numOfEnemies = 5;
|
||||
fireDelay = 0.3;
|
||||
launchDelay = 1;
|
||||
numOfHits = 2;
|
||||
wc = engine.getWaveConfigs().getWaveConfig(3);
|
||||
break;
|
||||
case 2:
|
||||
numOfEnemies = 10;
|
||||
fireDelay = 0.3;
|
||||
launchDelay = 1;
|
||||
numOfHits = 3;
|
||||
numOfEnemies = 15;
|
||||
fireDelay = 0.7;
|
||||
launchDelay = 1.4;
|
||||
numOfHits = 1;
|
||||
wc = engine.getWaveConfigs().getWaveConfig(2);
|
||||
break;
|
||||
case 2:
|
||||
numOfEnemies = 25;
|
||||
fireDelay = 0.5;
|
||||
launchDelay = 1.4;
|
||||
numOfHits = 2;
|
||||
wc = engine.getWaveConfigs().getWaveConfig(0);
|
||||
break;
|
||||
case 3:
|
||||
numOfEnemies = 15;
|
||||
fireDelay = 0.2;
|
||||
numOfEnemies = 5;
|
||||
fireDelay = 0.4;
|
||||
launchDelay = 1;
|
||||
numOfHits = 5;
|
||||
wc = engine.getWaveConfigs().getWaveConfig(7);
|
||||
numOfHits = 4;
|
||||
wc = engine.getWaveConfigs().getWaveConfig(1);
|
||||
break;
|
||||
default:
|
||||
wc = engine.getWaveConfigs().getWaveConfig(WaveConfigs.DEMO);
|
||||
|
|
Loading…
Reference in a new issue