commit
60d30f2ed2
8 changed files with 170 additions and 81 deletions
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@ -17,8 +17,6 @@ public abstract class AnimatedSprite extends Sprite {
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protected int currentAnimation;
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public AnimatedSprite(int x, int y, int w, int h, int acc, String imgName, double angle, int sWidth, int sHeight, int numOfFirstFrames) {
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super(x, y, w, h, acc, imgName, angle, sWidth, sHeight);
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animations = new Vector<>();
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@ -48,6 +46,10 @@ public abstract class AnimatedSprite extends Sprite {
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bImage = animations.get(currentAnimation).getCurrentFrame();
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super.drawScreenLoopFix(g,p);
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}
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public int getFrameNum(){
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return animations.get(currentAnimation).getFrameIndex();
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}
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public void setCurrentAnimation(int animation){
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if(animation < 0){
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33
src/com/sagi/dayan/Games/Elements/Blast.java
Normal file
33
src/com/sagi/dayan/Games/Elements/Blast.java
Normal file
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@ -0,0 +1,33 @@
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package com.sagi.dayan.Games.Elements;
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import com.sagi.dayan.Games.Elements.AnimatedSprite.Animation;
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public class Blast extends AnimatedSprite {
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protected boolean isDone;
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protected int numOfFirstFrames;
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public Blast(int x, int y, String imgName, int numOfFirstFrames) {
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super(x, y, 0, 0, 0, imgName, 0, 15, 15, numOfFirstFrames);
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// TODO Auto-generated constructor stub
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isDone = false;
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this.numOfFirstFrames = numOfFirstFrames;
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}
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@Override
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protected void initFirstAnimation(String spriteSheet, int numOfFirstFrames) {
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animations.add(new Animation("explosion.png", 16, 500));
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}
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@Override
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public void update() {
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System.out.println("curr: "+currentAnimation+", total: "+numOfFirstFrames);
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if (getFrameNum() == numOfFirstFrames-1)
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isDone=true;
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// TODO Auto-generated method stub
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}
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public boolean isDone(){
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return isDone;
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}
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}
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@ -6,8 +6,8 @@ package com.sagi.dayan.Games.Elements;
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public class Missile extends AnimatedSprite {
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public Missile(int x, int y, int acc, String imgName, int numOfFrames) {
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super(x, y, 0, 0, acc, imgName, 0, 15, 15, numOfFrames);
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public Missile(int x, int y, int w, int h, int acc, String imgName, int numOfFrames) {
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super(x, y, w, h, acc, imgName, 0, 15, 15, numOfFrames);
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}
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@ -264,8 +264,11 @@ public abstract class Sprite {
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}
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public boolean isOutOfScreen() {
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if (this.getLocX() + this.sWidth < 0 || this.getLocX() - this.sWidth > pHeight || this.getLocY() + this.sHeight < 0 || this.getLocY() - sHeight > pHeight) {
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return true;
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if (this.getLocX() + sWidth < 0
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|| this.getLocX() > pWidth
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|| this.getLocY() +sHeight < 0
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|| this.getLocY() >pHeight){
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return true;
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} else {
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return false;
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}
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@ -34,11 +34,11 @@ public class GameEngine {
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private Scene scene;
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private int p1CreditTime, p2CreditTime, creditTickTime = 1;
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public static final int PLAYER_WIDTH = 120, PLAYER_HEIGHT = 120;
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public static final int UP=0,RIGHT=1,DOWN=2, LEFT=3, FIRE=4, USE_CREDIT=5;
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public static final int UP=0,RIGHT=1,DOWN=2, LEFT=3, FIRE=4, SPECIAL=5;
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public int p1HighScore, p2HighScore;
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private int[] p1Controlles = {KeyEvent.VK_UP, KeyEvent.VK_RIGHT, KeyEvent.VK_DOWN, KeyEvent.VK_LEFT, KeyEvent.VK_K, KeyEvent.VK_J};
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private int[] p2Controlles = {KeyEvent.VK_W, KeyEvent.VK_D, KeyEvent.VK_S, KeyEvent.VK_A, KeyEvent.VK_Q, KeyEvent.VK_Z};
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private int[] p1Controlles = {KeyEvent.VK_UP, KeyEvent.VK_RIGHT, KeyEvent.VK_DOWN, KeyEvent.VK_LEFT, KeyEvent.VK_K};
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private int[] p2Controlles = {KeyEvent.VK_W, KeyEvent.VK_D, KeyEvent.VK_S, KeyEvent.VK_A, KeyEvent.VK_Q};
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private int p1Lives, p2Lives, p1Health, p2Health, credits, p1Score, p2Score;
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@ -102,6 +102,7 @@ public class GameEngine {
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private void initGame(){
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resetPlayerHealth(0);
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resetPlayerHealth(1);
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p1Score = p2Score = 0;
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credits = 3;
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p1Lives = 1;
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p2Lives = 1;
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@ -16,6 +16,7 @@ import javax.swing.JLabel;
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import javax.swing.JPanel;
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import com.sagi.dayan.Games.Elements.Background;
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import com.sagi.dayan.Games.Elements.Blast;
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import com.sagi.dayan.Games.Elements.Missile;
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import com.sagi.dayan.Games.Elements.Player;
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import com.sagi.dayan.Games.Elements.Wave;
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@ -39,6 +40,7 @@ public abstract class Level extends Scene {
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protected int startingAnimationIndex;
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protected boolean isStarted;
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protected Vector<Wave> waves;
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protected Vector<Blast> blasts;
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protected int numOfPlayers;
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protected Map<Integer, Boolean> keys;
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protected String title;
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@ -53,6 +55,7 @@ public abstract class Level extends Scene {
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players = new Vector<>();
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p1Missiles = new Vector<>();
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p2Missiles = new Vector<>();
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blasts = new Vector<Blast>();
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enemyMissiles = new Vector<>();
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this.waveDelay = waveDelay;
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this.lastWaveTime = System.currentTimeMillis();
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@ -68,10 +71,13 @@ public abstract class Level extends Scene {
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this.stageTitle = new JLabel(this.title);
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if(numOfPlayers == 1) {
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players.add(new Player((width / 2) + (GameEngine.PLAYER_WIDTH / 2), yAxisStartingAnimation[startingAnimationIndex], width, height, p1Speed, "emptyImage.png", 0, GameEngine.PLAYER_WIDTH, GameEngine.PLAYER_HEIGHT, "P1",6));
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players.add(new Player((width / 2) + (GameEngine.PLAYER_WIDTH / 2), yAxisStartingAnimation[startingAnimationIndex],
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width, height, p1Speed, "emptyImage.png", 0, GameEngine.PLAYER_WIDTH, GameEngine.PLAYER_HEIGHT, "P1",6));
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}else{
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players.add(new Player((width / 2) + (GameEngine.PLAYER_WIDTH / 2) + GameEngine.PLAYER_WIDTH, yAxisStartingAnimation[startingAnimationIndex], width, height, p1Speed, "emptyImage.png", 0, GameEngine.PLAYER_WIDTH, GameEngine.PLAYER_HEIGHT, "P1", 6));
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players.add(new Player((width / 2) + (GameEngine.PLAYER_WIDTH / 2) - GameEngine.PLAYER_WIDTH*3, yAxisStartingAnimation[startingAnimationIndex], width, height, p1Speed, "emptyImage.png", 0, GameEngine.PLAYER_WIDTH, GameEngine.PLAYER_HEIGHT, "P2", 6));
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players.add(new Player((width / 2) + (GameEngine.PLAYER_WIDTH / 2) + GameEngine.PLAYER_WIDTH, yAxisStartingAnimation[startingAnimationIndex],
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width, height, p1Speed, "emptyImage.png", 0, GameEngine.PLAYER_WIDTH, GameEngine.PLAYER_HEIGHT, "P1", 6));
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players.add(new Player((width / 2) + (GameEngine.PLAYER_WIDTH / 2) - GameEngine.PLAYER_WIDTH*3, yAxisStartingAnimation[startingAnimationIndex],
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width, height, p1Speed, "emptyImage.png", 0, GameEngine.PLAYER_WIDTH, GameEngine.PLAYER_HEIGHT, "P2", 6));
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}
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@ -99,6 +105,7 @@ public abstract class Level extends Scene {
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bg.update();
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movePlayers();
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Vector <Wave> wavesToRemove = new Vector<>();
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Vector<Blast> blastTRM = new Vector<>();
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long now = System.currentTimeMillis();
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// if(currentWave < waveDelay.length && now - lastWaveTime >= waveDelay[currentWave] * 1000){
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@ -163,7 +170,17 @@ public abstract class Level extends Scene {
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System.out.println("Done");
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engine.changeLevel();
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}
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for(int i =0; i<blasts.size();i++){
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if (blasts.get(i).isDone()){
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System.out.println("removing blast");
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blastTRM.add(blasts.get(i));
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}
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blasts.get(i).update();
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}
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blasts.removeAll(blastTRM);
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}
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@ -181,75 +198,71 @@ public abstract class Level extends Scene {
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/**
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* Player 1 Movement:
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*/
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if(keys.get(engine.getP1Controlles()[GameEngine.UP]) ){ //UP
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players.get(0).sethDirection(1);
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}
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if(keys.get(engine.getP1Controlles()[GameEngine.DOWN])){ // DOWN
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players.get(0).sethDirection(-1);
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}
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if(!keys.get(engine.getP1Controlles()[GameEngine.UP]) && !keys.get(engine.getP1Controlles()[GameEngine.DOWN])){ // Not up Or Down
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players.get(0).sethDirection(0);
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}
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if(keys.get(engine.getP1Controlles()[GameEngine.LEFT])) { // Left
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players.get(0).setvDirection(-1);
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}
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if(keys.get(engine.getP1Controlles()[GameEngine.RIGHT])) { // Right
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players.get(0).setvDirection(1);
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}
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if(!keys.get(engine.getP1Controlles()[GameEngine.LEFT]) && !keys.get(engine.getP1Controlles()[GameEngine.RIGHT])){ // Not right or left
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players.get(0).setvDirection(0);
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}
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if(keys.get(engine.getP1Controlles()[GameEngine.FIRE]) ){
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if(players.get(0).isAbleToFire() && !players.get(0).isGameOver()){
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p1Missiles.add(new Missile(players.get(0).getCenterX() - 15, (int)players.get(0).getLocY(), players.get(0).getAcceleration() + 3, "P1Laser.png", 4));
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players.get(0).updateFireTime();
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}
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}
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if(keys.get(engine.getP1Controlles()[GameEngine.USE_CREDIT]) && engine.getP1Health() <= 0 ){
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if(engine.getCredits() > 0) {
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engine.revivePlayer(0);
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players.get(0).resetPlayer();
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if(keys.get(engine.getP1Controlles()[GameEngine.UP]) ){ //UP
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players.get(0).sethDirection(1);
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}
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if(keys.get(engine.getP1Controlles()[GameEngine.DOWN])){ // DOWN
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players.get(0).sethDirection(-1);
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}
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if(!keys.get(engine.getP1Controlles()[GameEngine.UP]) && !keys.get(engine.getP1Controlles()[GameEngine.DOWN])){ // Not up Or Down
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players.get(0).sethDirection(0);
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}
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if(keys.get(engine.getP1Controlles()[GameEngine.LEFT])) { // Left
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players.get(0).setvDirection(-1);
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}
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if(keys.get(engine.getP1Controlles()[GameEngine.RIGHT])) { // Right
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players.get(0).setvDirection(1);
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}
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if(!keys.get(engine.getP1Controlles()[GameEngine.LEFT]) && !keys.get(engine.getP1Controlles()[GameEngine.RIGHT])){ // Not right or left
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players.get(0).setvDirection(0);
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}
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if(keys.get(engine.getP1Controlles()[GameEngine.FIRE]) ){
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if(players.get(0).isAbleToFire() && !players.get(0).isGameOver()){
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p1Missiles.add(new Missile(players.get(0).getCenterX() - 15, (int)players.get(0).getLocY(),getStageWidth(),getStageHeight(), players.get(0).getAcceleration() + 3, "P1Laser.png", 4));
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players.get(0).updateFireTime();
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}
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if(engine.getP1Health() <= 0 && engine.getCredits() > 0) {
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engine.revivePlayer(0);
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players.get(0).resetPlayer();
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}
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}
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}
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}
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/**
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* Player 2 Movement
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*/
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if(numOfPlayers > 1){
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if(keys.get(engine.getP2Controlles()[GameEngine.UP]) ){ //UP
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players.get(1).sethDirection(1);
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}
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if(keys.get(engine.getP2Controlles()[GameEngine.DOWN])){ // DOWN
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players.get(1).sethDirection(-1);
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}
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if(!keys.get(engine.getP2Controlles()[GameEngine.UP]) && !keys.get(engine.getP2Controlles()[GameEngine.DOWN])){ // Not up Or Down
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players.get(1).sethDirection(0);
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}
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if(keys.get(engine.getP2Controlles()[GameEngine.LEFT])) { // Left
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players.get(1).setvDirection(-1);
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}
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if(keys.get(engine.getP2Controlles()[GameEngine.RIGHT])) { // Right
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players.get(1).setvDirection(1);
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}
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if(!keys.get(engine.getP2Controlles()[GameEngine.LEFT]) && !keys.get(engine.getP2Controlles()[GameEngine.RIGHT])){ // Not right or left
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players.get(1).setvDirection(0);
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}
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if(keys.get(engine.getP2Controlles()[GameEngine.FIRE]) ){
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if(players.get(1).isAbleToFire() && !players.get(1).isGameOver()){
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p2Missiles.add(new Missile(players.get(1).getCenterX() - 15, (int)players.get(1).getLocY(), players.get(1).getAcceleration() + 3, "P1Laser.png", 4));
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players.get(1).updateFireTime();
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}
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}
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if(keys.get(engine.getP2Controlles()[GameEngine.USE_CREDIT]) && engine.getP2Health() <= 0){
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if(engine.getCredits() > 0) {
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engine.revivePlayer(1);
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players.get(1).resetPlayer();
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/**
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* Player 2 Movement
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*/
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if(numOfPlayers > 1){
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if(keys.get(engine.getP2Controlles()[GameEngine.UP]) ){ //UP
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players.get(1).sethDirection(1);
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}
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if(keys.get(engine.getP2Controlles()[GameEngine.DOWN])){ // DOWN
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players.get(1).sethDirection(-1);
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}
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if(!keys.get(engine.getP2Controlles()[GameEngine.UP]) && !keys.get(engine.getP2Controlles()[GameEngine.DOWN])){ // Not up Or Down
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players.get(1).sethDirection(0);
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}
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if(keys.get(engine.getP2Controlles()[GameEngine.LEFT])) { // Left
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players.get(1).setvDirection(-1);
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}
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if(keys.get(engine.getP2Controlles()[GameEngine.RIGHT])) { // Right
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players.get(1).setvDirection(1);
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}
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if(!keys.get(engine.getP2Controlles()[GameEngine.LEFT]) && !keys.get(engine.getP2Controlles()[GameEngine.RIGHT])){ // Not right or left
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players.get(1).setvDirection(0);
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}
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if(keys.get(engine.getP2Controlles()[GameEngine.FIRE]) ){
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if(players.get(1).isAbleToFire() && !players.get(1).isGameOver()){
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p2Missiles.add(new Missile(players.get(1).getCenterX() - 15, (int)players.get(1).getLocY(),getStageWidth(),getStageHeight(),players.get(1).getAcceleration() + 3, "P1Laser.png", 4));
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players.get(1).updateFireTime();
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}
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if(engine.getP2Health() <= 0 && engine.getCredits() > 0) {
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engine.revivePlayer(1);
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players.get(0).resetPlayer();
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}
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}
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}
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}
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}
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}
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}
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@Override
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@ -359,6 +372,10 @@ public abstract class Level extends Scene {
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for(int i = 0 ; i < waves.size() ; i++){
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waves.get(i).render(g,p);
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}
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for(int i =0; i<blasts.size();i++){
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blasts.get(i).drawSprite(g, p);
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}
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}
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@ -407,6 +424,25 @@ public abstract class Level extends Scene {
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p1MTR = new Vector<>();
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p2MTR = new Vector<>();
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// remove missiles - out of screen
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for( int i = 0; i < enemyMissiles.size(); i++) {
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if (enemyMissiles.get(i).isOutOfScreen()) {
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eMTR.add(enemyMissiles.get(i));
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}
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}
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for( int i = 0; i < p1Missiles.size(); i++) {
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if (p1Missiles.get(i).isOutOfScreen()) {
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p1MTR.add(p1Missiles.get(i));
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}
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}
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if (players.size() > 1) {
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for( int i = 0; i < p2Missiles.size(); i++) {
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if (p2Missiles.get(i).isOutOfScreen()) {
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p2MTR.add(p2Missiles.get(i));
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}
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}
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}
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//for each player check collisions
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for (int i = 0; i < players.size(); i++) {
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@ -416,8 +452,10 @@ public abstract class Level extends Scene {
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playerHit(i);
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if(playerIsAlive(i)) {
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eMTR.add(enemyMissiles.get(j));
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}else{
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blasts.add(new Blast((int)players.get(i).getLocX(),(int)players.get(i).getLocY(),"explosion.png",15));
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}
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System.out.println("Hit Missile");
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}
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}
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@ -431,6 +469,9 @@ public abstract class Level extends Scene {
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}
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if(playerIsAlive(i)) {
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waves.get(j).enemyHit(waves.get(j).getEnemies().get(k));
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}else{
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blasts.add(new Blast((int)players.get(i).getLocX(),(int)players.get(i).getLocY(),"explosion.png",15));
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}
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}
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}
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@ -506,7 +547,7 @@ public abstract class Level extends Scene {
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}
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public void enemyFire(int x, int y, int acc) {
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enemyMissiles.add(new Missile(x, y, acc,"E1-Fire.png", 15));
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enemyMissiles.add(new Missile(x, y,getStageWidth(),getStageHeight(), acc,"E1-Fire.png", 15));
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}
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@Override
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@ -24,7 +24,6 @@ public class MainMenuScene extends Scene {
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private MenuBoxSprite menuBox;
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private int menuItem;
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private final int MAX_ITEM_INDEX = 3, X_AXIS=560, ITEM_EXIT = 3, ITEM_SETTINGS = 2, ITEM_2P = 1, ITEM_1P = 0;
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private int[] axis = {370, 480, 590, 700};
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||||
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@ -61,6 +60,16 @@ public class MainMenuScene extends Scene {
|
|||
g.setFont(f);
|
||||
g.drawString("Player1 record: " +engine.p1HighScore, 700, 50);
|
||||
g.drawString("Player2 record: " +engine.p2HighScore, 700, 100);
|
||||
try {
|
||||
|
||||
if(!AudioPlayer.player.isAlive()){
|
||||
System.out.println("Start again");
|
||||
AudioPlayer.player.start(new AudioStream(Utils.getSoundResourceAsStream("intro_LowQuality.wav")));
|
||||
|
||||
}
|
||||
}catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -33,7 +33,7 @@ public class WaveConfigs {
|
|||
configs.add(new WaveConfig(new int[]{270,270,240, 240, 210, 210, 90} , 0.5, 8,900 , 1000));
|
||||
|
||||
//middle right to middle right
|
||||
configs.add(new WaveConfig(new int[]{180,180,180,180,180,90, 90, 0} , 0.5, 8,1010 , 400));
|
||||
configs.add(new WaveConfig(new int[]{180,180,180,180,180,90, 90, 0} , 0.5, 8,999 , 400));
|
||||
|
||||
//middle left to middle left
|
||||
configs.add(new WaveConfig(new int[]{0,0,0,0,0,90, 90, 180} , 0.5, 8,-10 , 400));
|
||||
|
|
Loading…
Reference in a new issue