2016-03-19 17:13:03 +00:00
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package com.sagi.dayan.Games.Stage;
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import com.sagi.dayan.Games.Elements.Wave;
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import com.sagi.dayan.Games.Engine.GameEngine;
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import com.sagi.dayan.Games.Utils.WaveConfig;
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import com.sagi.dayan.Games.Utils.WaveConfigs;
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/**
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* Created by sagi on 3/19/16.
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*/
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public class ThirdStage extends Level{
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protected final int NUM_OF_WAVES = 4;
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public ThirdStage(int width, int height, int numOfPlayers, GameEngine engine, String stageTitle, int[] waveDelay) {
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super(width, height, numOfPlayers, engine, stageTitle, waveDelay);
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numOfWaves = NUM_OF_WAVES;
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}
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@Override
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protected void launchWave(long now) {
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lastWaveTime = now;
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System.out.println("New Wave!! " + currentWave + ", Time: " + now);
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WaveConfig wc;
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int numOfEnemies = 5, numOfHits = 1;
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double launchDelay = 0.5, fireDelay = 5;
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switch (currentWave){
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case 0:
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2016-03-20 18:18:20 +00:00
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numOfEnemies = 10;
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fireDelay = 0.8;
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launchDelay = 1.5;
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2016-03-19 17:13:03 +00:00
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numOfHits = 1;
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2016-03-20 18:18:20 +00:00
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wc = engine.getWaveConfigs().getWaveConfig(7);
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2016-03-19 17:13:03 +00:00
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break;
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case 1:
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2016-03-20 18:18:20 +00:00
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numOfEnemies = 15;
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fireDelay = 0.7;
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launchDelay = 1.4;
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numOfHits = 1;
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wc = engine.getWaveConfigs().getWaveConfig(2);
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2016-03-19 17:13:03 +00:00
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break;
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case 2:
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2016-03-20 18:18:20 +00:00
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numOfEnemies = 25;
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fireDelay = 0.5;
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launchDelay = 1.4;
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numOfHits = 2;
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wc = engine.getWaveConfigs().getWaveConfig(0);
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2016-03-19 17:13:03 +00:00
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break;
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case 3:
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2016-03-20 18:18:20 +00:00
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numOfEnemies = 5;
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fireDelay = 0.4;
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2016-03-19 17:13:03 +00:00
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launchDelay = 1;
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2016-03-20 18:18:20 +00:00
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numOfHits = 4;
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wc = engine.getWaveConfigs().getWaveConfig(1);
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2016-03-19 17:13:03 +00:00
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break;
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default:
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wc = engine.getWaveConfigs().getWaveConfig(WaveConfigs.DEMO);
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break;
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}
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waves.add(new Wave(numOfEnemies, wc.getMoveVector(), fireDelay, wc.getStepDelay(), launchDelay, wc.getAcc(), "L1-ES1.png", wc.getStartX(), wc.getStartY(), this, numOfHits));
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currentWave++;
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}
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}
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