seepur/app/Controllers/Ws/SignalingController.js

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'use strict'
const User = use('App/Models/User');
const UserChildUtils = use('App/Utils/UserChildUtils');
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const Child = use('App/Models/Child');
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const IceServer = use('App/Models/IceServer');
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const UserChannel = use('App/Controllers/Ws/UserChannelController')
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const calls = {};
class SignalingController {
constructor({socket, request, auth, call}) {
this.callId = socket.topic.split(':')[1];
this.user = auth.user;
this.socket = socket;
this.request = request;
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this.register(call)
.then(_ => {
console.log(`User #${this.user.id} connected to call ${this.callId}`);
})
.catch(e => {
console.error(e);
});
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}
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async register(callModel) {
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if (!calls[this.callId])
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calls[this.callId] =
new CallSession(callModel, this.onCallEnded.bind(this));
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else
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console.log(`Call #${this.callId} Already Found`);
const callSession = calls[this.callId];
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const success = await callSession.registerUser(this.user, this.socket)
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if (!success) throw new Error('Invalid User');
return true;
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}
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onCallEnded(callId) {
console.log(`Call ${callId} Ended`);
delete calls[callId];
}
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onClose() {
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calls[this.callId].removeUser(this.user);
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console.log(`User #${this.user.id} left call ${this.callId}`);
}
}
class CallSession {
// states: NEW -> STARTED -> IN_PROGRESS -> ENDED
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constructor(callModel, onCallEndedCallback) {
this.onCallEndedCallback = onCallEndedCallback;
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this.callId = callModel.id;
this.callModel = callModel;
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this.hostId = 2;
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this.state = callModel.state;
this.user_1 = {id: callModel.user_1, socket: null, userModel: null};
this.user_2 = {id: callModel.user_2, socket: null, userModel: null};
this.startTime = Date.now();
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this.heartbeat =
setInterval(this.onHeartbeat.bind(this), 1000); // Every second
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}
onHeartbeat() {
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const now = Date.now();
const elapsed = ((now - this.startTime) / 60000).toPrecision(1);
const newStateTimeout = 5; // 5 min
const startedStateTimeout = 10; // 10 min
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// console.log(`Heartbeat for call #${this.callId} State: ${
// this.state}, time-elapsed: ${(elapsed)}min`);
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if (this.state === 'ENDED') return this.endCall();
if (this.state === 'NEW' && elapsed >= newStateTimeout)
return this.endCall();
if (this.state === 'STARTED' && elapsed >= startedStateTimeout)
return this.endCall();
}
removeUser(user) {
let userIndex = -1;
if (this.user_1.id === user.id)
userIndex = 1;
else if (this.user_2.id === user.id)
userIndex = 2;
if (userIndex < 0) return false;
this[`user_${userIndex}`].userModel = null;
this[`user_${userIndex}`].socket = null;
this.updateState();
if (this.state === 'ENDED') this.endCall();
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}
async registerUser(user, socket) {
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if (!this.child) this.child = await Child.find(this.callModel.child_id);
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let userIndex = -1;
if (this.user_1.id === user.id)
userIndex = 1;
else if (this.user_2.id === user.id)
userIndex = 2;
if (userIndex < 0) return false;
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const otherUser = userIndex === 1 ? 2 : 1;
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this[`user_${userIndex}`].userModel = user;
this[`user_${userIndex}`].socket = socket;
socket.on('wrtc:sdp:offer', this.onSdpOffer.bind(this));
socket.on('wrtc:sdp:answer', this.onSdpAnswer.bind(this));
socket.on('wrtc:ice', this.onIceCandidate.bind(this));
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socket.on('call:host:changed', this.onHostChanged.bind(this));
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socket
.on('book:action:flip-page', this.onActionBookFlip.bind(this))
await this.updateState();
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if (this.state === 'STARTED') {
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await this.sendStandby(socket, userIndex);
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// Send event to other user about the call
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console.log(
`trying to find user ${this[`user_${otherUser}`].id} channel...`);
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const otherUserChannel =
UserChannel.getUserChannel(this[`user_${otherUser}`].id);
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if (otherUserChannel) {
// console.log(otherUserChannel);
console.log('Sending notification to other user');
const payload = {callId: this.callId, child: this.child.toJSON()};
console.dir(payload);
otherUserChannel.emit('call:incoming', payload);
}
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} else if (this.state === 'IN_PROGRESS')
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await this.sendStart(socket, userIndex);
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return true;
}
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endCall() {
this.state = 'ENDED';
if (this.callModel.state != 'ENDED') {
this.callModel.state = this.state;
this.callModel.save();
}
if (this.user_1.socket) this.user_1.socket.close();
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if (this.user_2.socket) this.user_2.socket.close();
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clearInterval(this.heartbeat);
this.onCallEndedCallback(this.callId);
}
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async sendStandby(socket, userIndex) {
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console.log(`Call #${this.callId} sendStandby -> ${userIndex}`);
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const iceServers = (await IceServer.all()).rows.map(i => i.toJSON());
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socket.emit('call:standby', {
iceServers,
id: userIndex,
child: this.child.toJSON(),
users: await this.callModel.getUsers(),
hostId: this.hostId
});
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}
async sendStart(socket, userIndex) {
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console.log(`Call #${this.callId} sendStart -> ${userIndex}`);
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const iceServers = (await IceServer.all()).rows.map(i => i.toJSON());
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socket.emit('call:start', {
iceServers,
id: userIndex,
child: this.child.toJSON(),
users: await this.callModel.getUsers(),
hostId: this.hostId
});
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}
async updateState() {
console.log(`Call #${this.callId} state=${this.state}`);
switch (this.state) {
case 'NEW':
if (this.areAllPartnersConnected())
this.state = 'IN_PROGRESS';
else
this.state = 'STARTED';
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break;
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case 'STARTED':
if (this.areAllPartnersConnected()) this.state = 'IN_PROGRESS';
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break;
case 'IN_PROGRESS':
if (!this.areAllPartnersConnected()) this.state = 'ENDED';
break;
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}
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this.callModel.state = this.state;
await this.callModel.save();
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console.log(`Call #${this.callId} state=${this.state}`);
}
areAllPartnersConnected() {
return !!this.user_1.socket && !!this.user_2.socket;
}
async onIceCandidate(payload) {
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const {from = payload.id, ice} = payload;
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const to = from === 1 ? 2 : 1;
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this[`user_${to}`].socket.emit('wrtc:ice', {ice});
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console.log(`[Signal] [onIceCandidate] ${from} -> ${to}`);
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return true;
}
async onSdpOffer(payload) {
const {from = payload.id, sdp} = payload;
const to = from === 1 ? 2 : 1;
this[`user_${to}`].socket.emit('wrtc:sdp:offer', {sdp});
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console.log(`[Signal] [onSdpOffer] ${from} -> ${to}`);
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return true;
}
async onSdpAnswer(payload) {
const {from = payload.id, sdp} = payload;
const to = from === 1 ? 2 : 1;
this[`user_${to}`].socket.emit('wrtc:sdp:answer', {sdp});
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console.log(`[Signal] [onSdpAnswer] ${from} -> ${to}`);
return true;
}
onActionBookFlip(payload) {
const {from = payload.id, direction} = payload;
const to = from === 1 ? 2 : 1;
this[`user_${to}`].socket.emit('book:action:flip-page', {direction});
console.log(
`[Signal] [book] [action] [flip] [${direction}] ${from} -> ${to}`);
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return true;
}
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async onHostChanged(payload) {
const {from = payload.id, hostId} = payload;
const to = from === 1 ? 2 : 1;
this.hostId = hostId;
this[`user_${to}`].socket.emit('call:host:changed', {hostId});
console.log(
`[Signal] [host] [changed] [hostId=${hostId}] ${from} -> ${to}`);
return true;
}
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}
module.exports = SignalingController