package Game; public class LengthNode { private int x, y; private LengthNode next; public LengthNode(int x, int y, LengthNode next) { this.x = x; this.y = y; this.next = next; } public int getX() { return x; } public void setX(int x) { this.x = x; } public int getY() { return y; } public void setY(int y) { this.y = y; } public LengthNode getNext() { return next; } public void setNext(LengthNode next) { this.next = next; } public boolean sameValues(LengthNode other) { if(other.getX() == this.getX() && this.getY() == other.getY()) return true; else return false; } }