asteroids-2d-game/src/Sprites/Sprite.java

155 lines
2.9 KiB
Java

package Sprites;
import javax.imageio.ImageIO;
import javax.swing.*;
import java.awt.*;
import java.awt.image.BufferedImage;
//import java.io.File;
import java.io.IOException;
//import java.net.URL;
public abstract class Sprite {
protected BufferedImage bImage;
protected int imageWidth, imageHeight; // image dimensions
protected double locX, locY;
protected int acceleration;
protected int pWidth, pHeight, size; // panel's dimensions
protected double angle;
// private final String BASE_PATH = System.getProperty("user.dir") + File.separator +"src"+ File.separator;
public Sprite(int x, int y, int w, int h, int acc, String imgName, double angle, int size)
{
this.size = size;
locX = x;
locY = y;
acceleration = acc;
pWidth = w;
pHeight = h;
this.angle = angle;
//load image from source files
try {
bImage = ImageIO.read(getClass().getResource("/Images/"+imgName));
}catch (IOException pin){
pin.printStackTrace();
bImage = null;
}
setImageDimensions();
}
/*
* resizes image to a set size
*/
private void setImageDimensions()
{
Image tmp = bImage.getScaledInstance(size,size, Image.SCALE_SMOOTH);
BufferedImage bi = new BufferedImage(size,size, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = bi.createGraphics();
g2d.drawImage(tmp,0,0,null);
g2d.dispose();
bImage = bi;
}
/**
* Abstract method to update sprite.
*/
public abstract void update();
/**
* returns sprite x position
* @return
* double
*/
public double getLocX() {return locX;}
/**
* returns sprite y position
* @return
* double
*/
public double getLocY() {return locY;}
/**
* returns sprite acceleration
* @return
* int
*/
public int getAcceleration() {return acceleration;}
/**
* returns sprite size
* @return
* int
*/
public BufferedImage getbImage() {return bImage;}
/**
* returns image width
* @return
* int
*/
public int getImageWidth() {return imageWidth;}
/**
* returns image height
* @return
* int
*/
public int getImageHeight() {return imageHeight;}
/**
* returns sprite angle
* @return
* double
*/
public double getAngle() {return angle;}
/**
* returns sprite size
* @return
* int
*/
public int getSize() {return size;}
/**
* returns shape location and dimensions as a Rectangle.
* @return
* Rectangle
*/
public Rectangle getBounds() {
return new Rectangle((int)locX, (int)locY, size, size);
}
/**
* its not a bug it's a feature. actually it just moves a shape that goes beyond the screen to the other side.
*/
protected void outOfScreeFix(){
if(locX < 0 - size)
locX = pWidth;
else if (locX > pWidth+size)
locX = 0-size;
if(locY < 0 - size)
locY = pHeight;
else if(locY > pHeight+size)
locY = 0-size ;
}
/**
* abstract method for drawing sprite.
* @param g
* @param p
*/
public abstract void drawSprite(Graphics g, JPanel p);
}